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15-April-2025 (7.0.31.1105)
# Note
* Restore Default before running application.
* *Use Latest Common / Playout setup*
Bug
- Designer getting crashed when we attached favorites Animation sets action sets drag-drop on view port
- Move LicenseInfo(COM dll) method to WLicense (CLR dll)
04-April-2025 (7.0.31.1059)
# Note
* Restore Default before running application.
* *Use Latest Common / Playout setup*
Bug
- Sampler related code need to be changed for Sprite Object > TexureID Property [After Material Wrapper Implementation
- Material Wrapper > Texture Transparency bar does not revert back after Undo
- Hierarchy window is blank by default
- Implementation of Material Wrapper
15-April-2025 (7.0.31.1105)
# Note
* Please remove old bin file before updating setups for default values.
Bug Fix
- No output channel options generating in Server Definition Configuration for new devices.
- Incorrect data for Output Source in Server Definition Configuration for new devices.
- Data not saving in Server Definition Configuration for new devices.
04-April-2025 (7.0.31.1059)
# Note
* Please remove old bin file before updating setups for default values.
Bug Fix
- Thumbnails under layout pane in DVE Client are stretched horizontally.
25-April-2025 (7.0.31.1115)
# Note
* Requires latest Common setup.
Bug Fix
-
Audio Follow Video not working in VSet or Fluid scenes.
Reason: In VSet, scenes load on Preview or PGM canvas, but in DVE they load only on PGM canvas.
Resolution: Introduced Rendering Canvas property in Scene to determine source context. -
Playout Engine entry missing in Module Registration (engine not visible in list).
Reason: Remote Manager URL built before host edition initialized.
Resolution: Corrected initialization order for host edition during URL construction. -
NDI input audio noise in drop mode (29.97 / 59.94) and at mismatched frame rates.
Resolution: Audio stream synchronization corrected across engine frame rates. -
Playout Server process remains in Task Manager after exit (cannot relaunch).
Reason: SceneGraph loaded from config failed hash check; state set to Prepared incorrectly; ReleaseEngine waited indefinitely.
Resolution: Corrected scene render on/off logic to skip unprepared scenes before deletion. -
Wrong data in String variable and missing Long data when wiring UDT Date-Time column.
Reason: Date-Time datatype case missing during bulk table updates.
Resolution: Added case handling for Date-Time columns during UDT updates.
Rework
-
Code Optimization — Shape Fill and Outline Render Pipeline.
Test Cases: Verify fill, outline, and instancing properties in all shape types.
Implementation
-
Requirement: Enable Fluid DVE Designer connection with both local KC and remote KC.
Impact Area: Network configuration and KC connectivity.
11-April-2025 (7.0.31.1105)
Bug Fix
-
Fluid crash on template load, Designer crash on key actions (Pause, Play, Go To, Reverse), and Playout crash during program playback.
Reason: Missing null check on Motion Trail class pointer.
Resolution: Added validation before member access. -
Global Pivot icon changes in viewport when adjusting Point Size in Matte Material.
Reason: Point Fill Mode deprecated but not fully removed.
Resolution:
* RemovedPOINTparameter from fill-mode enums.
* Set visibility = false for related D3DRS parameters in Material UI resources.
Impact Area: Point Fill Mode fully removed from Materials. -
Incorrect default texture types:
i) Chroma Material Stage 3 shows “Texture” instead of “Opacity”.
ii) Matte Material Stage 2 defaults to “Texture” instead of “Depth”.
Reason: Default XML loaded when applying texture via SetSampler key.
Resolution: Updated IDS_SETTEXTURE XML for all materials.
Impact Area: Applying or removing textures now consistent across drag-drop and SetSampler methods. -
Designer / Playout crash when changing FBX file after executing Set Element Filter key.
Reason: Reference material deleted prematurely during replacement.
Resolution: Added reference-count increment/decrement during material reassignment.
Impact Area: Stable FBX reload after Set Element Filter operations.
04-April-2025 (7.0.31.1100)
Bug Fix
-
Video skipping frames in 25i mode (works in 25p).
Resolution: Corrected interlaced frame-timing logic. -
Memory-usage spike in WaspVideo when using shared videos in progressive mode.
Reason: Frame-rate conversion logic broke after FFmpeg update.
Resolution: Fixed frame-rate conversion handling.
Test Areas:
* Different frame-rate combinations (video vs engine).
* Audio-video / video-only tests.
* Demo templates and Seek/Play/PlayInfinite cases. -
Shadow disappears when animating an object with Motion Trail enabled.
Reason: Incorrect viewport height/width assignment during animation.
Resolution: Corrected viewport dimensions. -
Sprite in Table Text not working with Mask (Esports).
Reason: Group Opacity code not implemented for sprites within TableText.
Resolution: Added Group Opacity support for TableText sprites.
Test Cases: Validate on Server and Designer using demo templates.
Rework
-
BaseNode code split and independent classes implemented for Motion Trail and Object Instancing.
Test Cases:
* Motion Trail on 3D Objects, Modifiers, Shapes (single / multi-poly).
* Instancing with various source objects and target shapes.
* Track functionality, Animation, Parent Inheritance.
* Path Interpolator validation, scene save/reopen, old scene compatibility.
* Memory leak testing.
Impact Area: Motion Trail / Instancing systems. -
Removed unused variables from GFXGenericMaterial and derived classes.
Test Cases:
* Mip Level / Depth Based Mip / Landscape / Linear Properties across all texture stages.
* Uniform Material with all texture types.
* Mip Level in Matte Material.
* Basic Chroma and Standard Material validation.
Implementation
-
Material Class implemented in Wrapper.
Impact Area: Core Material management and shared component access.
15-April-2025 (7.0.31.1105)
# Note
* Use Latest Common/Playout setup
* Please remove old bin file for latest bin
* Please restore layout after installing VSET Enterprise and pro.
* Before running the setup please update the db using database updater.
Bug Fix
- If the same video is added to a placeholder and then added again with a different thumbnail, all thumbnails will be updated to reflect the last set thumbnail once the video is added.
- Audio does not play while selecting a video in PH while set in and out points.