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30-June-2023, Build Version -(5.10.29.1603
# Note
* Restore Default before running application.
* *Use Latest Common / Playout setup*
Bug Fix
- Text and Xml File does not generate through UDT to XML config.
- Defect: Designer goes to not responding state when we wire Wstring variable with inner text and Text type property timer.
- Defect: "Object reference not set to an instance of an object." error coming on event viewer when we invoke designer.
- Add to variable" option should coming on Object properties right click option on parameters window.
30-June-2023, Build Version - (5.10.29.1603)
Bug Fix
- Placeholder event coming multiple times in link
- Received Ack of 3 or 2 instances out of 4 when Send all four load commands at ones with different instance id
- Data not updated on Particular UDT (if user change column type from datasource to integer or other)
- MOs : Post/Update not working some time
- Headline missing in DD News "1200 hindi" rundown
- Logs coming after KC invoke
- Defect : preview server doesn't close when we close nectar sales
Desc: while close the nectar sales and databuzz sspreview not close. - Defect : Records Mismatch are showing in same UDT in 2 different Machine
- MOS DATA Entry : Send plugin close command to NRCS when we do minimize or Close button click
- Requirement : To check or uncheck multiple rows at once in a UDT
21-June-2023, Build Version -(5.10.29.1601)
Bug Fix
- Common
Defect : Wasp MOS DataEntry Web.exe is getting crashed on KERNELBASE.dll
30-June-2023, Build Version - (5.10.30.1625)
Bug Fix
- Progressive AJA Decklink audio issue fixed.
- Audio group control ownership not working properly when GFX, Live, NDI all available
- Texture type reflection not working when we reopen scene. (Video Texture not coming on re-opening scene when Reflection Texture Type is selected in Standard Material)
- AJA output quality distorts issue fixed.
- DVS input output audio issues fixed on different formats.
Rework
- Output: No different audio source class for AJA and DVS. Now 32 bit audio source and 16 bit audio source are two class only. No class for every output.
23-June-2023, Build Version - (5.10.30.1620)
Bug Fix
- Snapshot Texture not working when rendering on Render Texture.
- #21080 there is a jerk in the initial frame of videos/ showing the last loaded image when switch image to video in vset and sting client.
- Viewport Opacity (Alpha) value in Preferences Window resets on saving scene.
- #20679 Browser object turns red after check motion trail check box
- Texture transparency working incorrect when Render texture apply on group
- Sting Server Crash as AncBuff Flag is Turned ON in OutputCards.xml
- Thumbnail not coming on designer when we apply material on Background.
- Opacity material getting incorrect on Group opacity material when we Render texture ON. #3527
- Object flick on server when we apply Group opacity material on object #3507
- Opacity node working incorrect on group when we apply opacity node and opacity material both #3502
Test Cases for Group Opacity Node/Material:
*). Working of Group Opacity Node and Group Opacity Material in Designer.
*). Working of Group Opacity Node and Group Opacity Material in Server.
*). Working of Group Opacity Node and Group Opacity Material when changing Viewport by dragging with mouse.
*). Working of Group Opacity Node and Group Opacity Material when changing Viewport through SceneGraph Variable when Inherit Viewport is OFF.
*). Working of Group Opacity Node and Group Opacity Material when Rendering on RT (When Group Node is rendering on Render Texture).
*). Working of Group Opacity Node and Group Opacity Material in Program, Preview Modes.
*). Rendering on RT (When Group Node and Opacity Node is rendering on Render Texture).
*). Working of Opacity Node in hierarchy of nodes.
*). Working of Group Opacity Node and Group Opacity Material with Standard Material.
*). Working of Group Opacity Node and Group Opacity Material with Uniform Material.
*). Thumbnail of Group Opacity Node and Group Opacity Material template.
*). Addition of Group with Opacity Material on RenderTarget.
*). Removal of Group with Opacity Material on RenderTarget.
*). Reopen Saved Scene with Opacity Material on RenderTarget.
*). Animation coming on Render texture Reflection.
*). Normal Group Rendering with and without RT.
Rework
- Audio flow from Input => Engine => Output.
Impact Area:
1. Audio input and output with different formats and different cards. (AJA, Decklink, DVS, NDI)
2. System audio
3. R2D Audio
4. Audio in Browser texture
5. USB audio input
6. Video texture
7. Audio mixer functionality ( Audio Delay will not work, so we will get removed this option from GUI)
16-June-2023, Build Version - (5.10.30.1615)
Bug Fix
- Not able to delete Material on Material editor when we Select Material on object outline material property and then delete object
- #20150 The Output of Drone Designer got disable after doing R2D.
- Viewport changes when clicking 'OK' of Preferences window while Output is ON.
Feature Implementation
- Implementing spriteindex at cell level
Test cases:
*). Old scenes(Tabletext Demokit)
*). New scenes save/ open
*). Working of spriteindex at cell level
- means column spriteindex will be considered
- means image will not be displayed
- Any other value will display the respective image
- Also if attribute spriteindex="" with values mentioned above in point1,2,3 is added in column xml then it will work on cell level
*). Memory
*). Crash
*). Sprite properties working in Table text
*). Wiring
19-June-2023, Build Version - (5.10.30.1610)
Bug Fix
- Random designer crash fixed received from demo machine.
- R2D Server crash on creating render of built-in GIF codec in following images category Test cases: Gif with animation and without animation on both server and designer
- Sting Server Crash as AncBuff Flag is Turned ON in OutputCards.xml
- Texture transparency working incorrect when Render texture apply on group
Impact Areas To Be Tested :
*). Standard Group opacity on Standard Material
*). Standard Group opacity on Uniform Material
*). Addition of Group with opacity material on RenderTarget
*). Removal of Group with opacity material on RenderTarget
*). Reopen Saved Scene with opacity material on RenderTarget
*). Standard and Uniform Material with Texture on any stage on Background and Layout
*). Normal Group Rendering with and without RT
Rework
- Media timer replaced by Wasp thread based fix frequency timer
Impact Area:
*). Test output with Audio and video in long and short terms. - Buffer Pool class changed in Audio Mixer.
- Start writting wasp playout server log at separate thread. Earlier it was on same thread.
02-June-2023, Build Version - (5.10.30.1605)
Bug Fix
- 3D text Bounded box color coming wrong on view port when bounded text property is true
- Group transformation doesn't work on Extrude object when we inherit source animation property checked
- Getting R2D server crash logs when taking render and then close r2d server
- Sting Server Crashes when AncBuff Flag is Turned ON in OutputCards.xml
- Group Opacity Material not working as expected.
- Application exe stuck(running status) in task manager after close when output is taken
- First particle does not emit when particle type is object.
- Designer is getting crashed on moving particle system.
Feature Implementation
- Planar reflection in Render Texture
Test Areas for Planar Reflection:
*). Working of Render Texture and its properties.
*). Working of All Materials with all textures.
*). Working of V-Set.
*). Demokit Scenes/Templates.
*). Working of Shadow Cast/Receive.
*). Working of Texture Transformation and MipLevel with Planar Reflections.
*). Working of Planar Reflections when Cache 2 and Cache 3 is selected as Render Target in Render Target property of Render Texture.
*). Working of Old RT Reflection when Default, Cache 1 is selected as Render Target in Render Target property of Render Texture.
Note:-
- Planar Reflection will work only if:
Reflection property is ON in Render Texture.
A non-multisampled RT is selected in Render Target property of Render Texture.
Currently, non-multisampled RTs are Cache 2 and Cache 3.
If any condition is not met, then old reflection will work as it used to.
30-June-2023, Build Version - (5.10.29.1603)
# Note
* Use Latest Common/Playout setup
* Please remove old bin file for latest bin
* Please restore layout after installing VSET Enterprise and pro.
Bug Fix
- After reselect NDI source with single click then NDI switch to first NDI source in source list got selected and come on server
- Placeholder tab is coming at left in design mode in Vset (#883)
- Template pool should visible in left side of window at top first position.
- Video start with first frame after switch from preview to program when auto play off after switch through transition at end is selected on placeholder
- NDI source complete name is not visible in placeholder NDI source selection GUI.
- Placeholder: Global udt implementation in placeholder