Added template name in error logging for missing path (server)
17-June-2025 (7.0.31.1150)
# Note
* Please remove old bin file before updating setups for default values.
* If you want to change the path of setups you need to install common first then all setups will install on common selected path.
Bug Fix
The message box keeps reappearing every time if Enter is pressed after setting the counter value to 0. Not able to perform any action on data entry and the only option is to forcefully close the Designer.
Sentinel haspvlib_113392 DLL requirement for C2V | WASP.
11-June-2025 (7.0.31.1145)
# Note
* Please remove old bin file before updating setups for default values.
* If you want to change the path of setups you need to install common first then all setups will install on common selected path.
Bug Fix
UI adjustment needed for the editor panel in Xpress.
Placeholder pool showing blank in Xpress client.
Implement: Add-ins licensing — per client with expiration date.
27-June-2025 (7.0.31.1200)
Bug Fix
Outline visible in AI and SVG even when Polygon data unchecked.
Reason: Polygon visibility not used for outline in compute shader.
Resolution: Applied polygon visibility within CSMainShape for outline.
Impact Area: Outline visibility and polygon handling.
Incorrect video duration from Placeholder.
Reason: Wrong calculation used for video total duration based on in/out points.
Resolution: Corrected duration logic to return accurate frame-based timing.
Memory leak in long-run DD News program.
Reason: Memory reallocated in spline extrude without releasing previous memory.
Resolution: Released existing memory before reallocation.
Crash in instance when playing Blast templates (7.0.31.1145).
Reason: WaspMesh DLL and COM removed — missing code adjustments in Blast object.
Resolution: Implemented required code in Blast object.
Impact Area: Blast with AI, FBX, and 3D objects (sphere, cube) with single/group nodes.
20-June-2025 (7.0.31.1155)
# Note
* Latest Common setup required.
Bug Fix
Remap texture not functioning correctly.
Reason: Remap class not added in wrapper after material rework.
Resolution: Added remap class in wrapper.
Playout server crash when playing Pratidin Time program for long hours.
Reason: Same mesh reference used simultaneously in render and async update threads.
Resolution: Implemented cloned mesh for rendering.
Impact Area: Render stability and multi-thread safety.
13-June-2025 (7.0.31.1150)
Bug Fix
Handles and vertices not visible while creating a polyline when bounding box is off.
Reason: Handles visibility linked incorrectly to bounding box toggle.
Resolution: Ensured handles and vertices visible during polyline creation even if bounding box disabled.
Impact Area: Polyline drawing and editing.
News24 live video scaling issue — scaling not applied on PH of view 2.
Reason: Viewport scaling not applied when “inherit viewport” enabled.
Resolution: Added recalculation of viewport position and size for inherited viewports.
Impact Area:
* Canvases of different sizes.
* Scaling on/off variations.
Instance crash in setup 7.0.31.1145.
Reason: Mixed use of raw pointers and shared_ptr causing memory corruption.
Resolution: Standardized memory management using shared_ptr.
Impact Area: Instance stability.
Rework
Trackless rework — made implementation similar to tracked camera.
Description: Trackless camera now reads data from same table as tracked camera.
Test Cases:
* Multi-camera trackless functionality.
* Presets, AR, oscillation.
* Trackless with Unreal Engine.
* Parallel tracking and trackless usage.
Implementation
Reorder action and OrderChange event added.
Impact: Allows dynamic reordering in scenes and responsive UI update events.
06-June-2025 (7.0.31.1145)
# Note
* Base setup.
Bug Fix
Unable to render certain file formats — required new FFMPEG SDK 7.1 (license constraints resolved).
Resolution: Integrated updated SDK for encoding/decoding stability.
Device name in double quotes (“”) invalid for Video Texture input string.
Resolution: Corrected parser to allow quoted device names.
USB camera flip functionality added.
Test Cases:
* Verify issue resolution.
* Recheck previous related case (4909).
Rework
Removed WaspMesh.dll; converted to C++ class used across all projects.
Test Cases:
* Object creation in Designer.
* Hit testing and touch scenes.
* Memory and handle leak verification.
Added template name in error logs for missing paths (server-side validation).
Impact: Improved debugging of missing assets.
17-June-2025 (7.0.31.1150)
# Note
* Use Latest Common/Playout setup
* Please remove old bin file for latest bin
* Please restore layout after installing VSET Enterprise and pro.
* Before running the setup please update the db using database updater.
Bug Fix
VSet is invoked without displaying the 'Service Not Connected' popup. After it launches, it either shows as disconnected, and the VSet service icon is missing.
11-June-2025 (7.0.31.1145)
# Note
* Use Latest Common/Playout setup
* Please remove old bin file for latest bin
* Please restore layout after installing VSET Enterprise and pro.
* Before running the setup please update the db using database updater.
Bug Fix
Presets are not showing in engine when we load trackless template having presets.
Placeholder tab layout is not saving in VSet when we save layout.
Double click on existing preset performs action of 'Open' instead of 'Update' when we click on 'Save Preset' under Chroma Keyer tab.
Tracking Data not coming in designer.
The Chroma Keyer tab is displaying an incorrect property name: 'Supress' instead of 'Softness' and also scrollers are coming in UI.
Chroma Keyer tab and Flow configuration tab go blank after switching to fullscreen engine.
Chroma add-in not coming in Fluid DVE when installing Fluid DVE and VSet through installer.
Note: Check this issue again — now Chroma will come from VSet and Fluid both. On uninstall, it will remove only when both setups are removed.
17-June-2025 (7.0.31.1150) Note
* Use Latest Common / Playout setup
Bugs
Quick Help of Fluid DVE contains an incorrect URL, resulting in incorrect data being displayed.
Label is not displayed for the Live Inputs tab when the template is not loaded.
No track (yellow line) is present for PH videos to determine the video’s current frame position.
The Auto Play on Transition button restarts the video from the first frame after clicking the Go to In-point button.
Action buttons stop working when using the shortcut key for Video → Take when no video is selected.
11-June-2025 (7.0.31.1145) Note
* Use Latest Common / Playout setup
Requirement
Scale and Visibility header checkbox should appear in the Parameter tab in the Fluid node.
The selected layout name should appear in the Preview header in the Fluid node object.
Bugs
Layout does not save or restore for the top-left pane.
Layout becomes disordered when hovering over any tab while the engine is in full-screen mode.
While continuously adjusting docked elements, a red cross appears as a placeholder.
Updating Fluid Router input values creates blank entries in Output when that input is already associated with an output.
Layout inside the Placeholder tab is not saved when the layout is saved.
Video Player control buttons are not working.
Unloading templates copies values from PH7 and PH8 to unused rows in the Fluid UDT.