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27-June-2025 (7.0.31.1200)

Bugs

  1. Outline visible in AI and SVG even when polygon data unchecked
    • Reason: Polygon visibility not used in compute shader
    • Resolution: Use polygon visibility in CSMainShape
  2. Incorrect video duration from Placeholder
    • Reason: Wrong total duration calc vs in/out frames
    • Resolution: Duration now per in/out frames
  3. Memory leak in long run (DD News program)
    • Reason: Spline Extrude realloc without release
    • Resolution: Release old memory before realloc
  4. Instance crash on playing Blast templates (7.0.31.1145)
    • Reason: WaspMesh rework; missing changes in Blast
    • Resolution: Implement required Blast object code
    • Impact: Blast with AI/FBX/3D objects (Sphere/Cube), single & group nodes



20-June-2025 (7.0.31.1155)

# Note
* Latest Common setup required.

Bugs

  1. Remap Texture not functioning — class added in wrapper after material rework
  2. Crash on long run (Pratidin Time program)
    • Reason: Same mesh reference used on Render and Update async threads
    • Resolution: Use clone mesh for rendering



13-June-2025 (7.0.31.1150)

Bugs

  1. Handles/vertices not visible during polyline creation if bounding box off
    • Resolution: Show handles/vertices during creation regardless of bounding box
  2. News24: View 2 PH shift only position; scaling not working
    • Reason: InheritViewport true — scaling not reapplied
    • Resolution: Recalculate viewport position/size for canvas when inherit is true
  3. Instance crash in 7.0.31.1145
    • Reason: Mixed raw pointers/shared_ptr
    • Resolution: Standardized to shared_ptr

Rework

  1. Trackless rework: Trackless implementation aligned with Tracked (reads camera data from same table)
    • Test: Trackless with multiple cameras, presets, AR, oscillation; tracking; both simultaneously; Unreal

Implementation

  1. Reorder action and OrderChange event added



06-June-2025 (7.0.31.1145)

# Note
* Base Setup.

Bugs

  1. Unable to render to some formats (built new FFMPEG SDK 7.1 under license constraints)
  2. Device name in double quotes treated as invalid for Video texture input — fixed
  3. USB camera flip — implemented (with related tests)

Rework

  1. Remove WaspMesh.dll; convert to C++ class used across projects
    • Test: Object creation/hit test; touch scenes; memory/handle leaks
  2. Added template name in error logging for missing path (server)