27-October-2023, Build Version - (5.10.29.1623) # Note
* Restore Default before running application.
* Use Latest Common / Playout setup
Bug Fix
Defect: Maintain Schema value does not persist in Dynamic dataset addin .
Defect: Instancing element animation track key not working
Defect: Columnwise wiring with variable or datasource is not working in table text .
Defect: Right click option say Blink Text, Format property not coming on text editor window on sting client
Feature Implementation
Create designer Fluid Switcher App edition and Fluid Switcher App
When user save the scene in Fluid Switcher App edition then that scene only open in Fluid Switcher App edition not in other edition
Designer Fluid Switcher App edition was created on the basis of Xpress edition means those object and feature available in designer Xpress edition it will also available in Fluid Switcher edition. Difference is only that.. fluid node and fluid group is added only in Fluid Switcher App edition
20-October-2023, Build Version - (5.10.29.1621) # Note
* Restore Default before running application.
* Use Latest Common / Playout setup
Bug Fix
Defect: Animator UI not coming properly when user do decrease and increase the viewport size through mous
Defect: UI issue coming on filters tab on addin "Icons not getting visible"
Pivot is not visible on view port after changing mode from texture to pivot.
Keys getting automatically updated on track view when we move Track slider
Not able to change Material texture stage on set param action
Set the Params of Preview Object from UDT Data through SetParam
Set the selection color of the loaded layout in Program and Preview in the Layout UI through Fluid Switcher App
Hide an object option from the Scene Transform Control and select the texture option while selecting through the viewport
Add Visibility In Inherit Options of Property Sheet
Undo - Redo is not working with group when we copy through right click option in Hierarchy pool.
Wiring option is not enable for table data properties say Sprite height... etc
Aliases are not working on view port when we create 3D text through create button in format tab.
Set the UVW of Sprite Node while using CUT, Animation, Video Wipe
UI of Bezier interpolator in sprite object change in Key info tab when we select key.
"Defect: Random issue - When clicking on Preview Nodes, Rotation Numerics as well as Z numeric are enabled
Defect: Slow Issue: when user select the object like 3DText
Check Scene load Slow Issue that are stuck in 'Form Load' message
Defect: Auto Increment Wire should start after Source data row index
Defect: In Sprite Object Property Sheet, Transparency not working for Texture Property
Defect: Shine and incident's Texture pop box was not closed when we focused somewhere else
Restore warning Checkbox is not working in vset after check-in Wasp Central config issue
Convert to Sprite"option does not disable even after converting the texture into sprite
Fit graph and Zoom in -Zoom out options should come in Line Graph.
Provider name SQL,MY SQL, POSTGRES name coming on SQL addin configuration window instead of MS SQL, My SQL, PostgreSQL
Change Chroma UI in Drone Designer
Defect: UI issue coming on filters tab on addin "Icons not getting visible"
Fluid Switcher App issue
Fluid Switcher App: Create Menu to Show the Node, Placeholder Textures, Add to Fav option
Fluid Switcher App: Tool Addin Translation, UV Scale not working on Fluid Switcher App if user translate it in viewport
Fluid Switcher App: When we save the Fluid scene then we will do Inherit Transformation off for preview object and when we open the scene then we will do Inherit Transformation on
Fluid Switcher App: Load the placeholder UDT when user drag drop or open Fluid Switcher App scene
Feature Implementation
Requirement: Sprite should made on dropping the texture in hierarchy pool
Requirement: There should be a "non-format" case in the Text format parameter
Implement Saving of Quick Access layouts From ViewPort
Set the Layout in Preview or Program from Quick Access layout Control
13-October-2023, Build Version - (5.10.29.1620) # Note
* Restore Default before running application.
* Use Latest Common / Playout setup
Bug Fix
Showing the texture name, even after all the textures are deleted
Favorite spelling is wrong in Favorite window.
Defect: Message not coming when we use special character on Archive name and also Designer getting stuck
Defect: Add condition and Add group filters coming light on Designer dark theme when we apply filters on object property
Changes releated OF FLUID NODE AND GROUP Requirement: Sprite should made on dropping the texture in hierarchy pool
Poly line object not created properly in Draw Mode
Pivot is not visible on view port after changing mode from texture to pivot.
Keys getting automatically updated on track view when we move Track slider
Requirement: There should be a "non-format" case in the Text format parameter
Drone Designer: Defect: Slow Issue: when user create a 3D Text
Drone Designer: Defect: Slow Issue: when user select the object like 3DText
Drone Designer: Defect: Slow Issue face when user click on Extrude -> Source Shape related property
Defect: Date, int not visible on table text on view port when we enter values on table text
In Color Popup + color wheel implement HSB with H=360, S=100, B=100
Defect: Not able to enter value more than 255 in Hue in HSB In Animator Color UI
SHP and XFile options coming on UDT data type Desc: Now SHP and XFile options not coming on UDT data type
Wrong icon coming for refresh button in browser Tab
Requirement: Google Sheet URL should coming on Different-2 text box
X Axis values in Line Graph should be (1,2,3,so on)
Feature Implementation
Requirement: By default Inherit parent transformation checkbox should check on Preferences window
06-October-2023, Build Version - (5.10.29.1619) # Note
* Restore Default before running application.
* Use Latest Common / Playout setup
Bug Fix
Defect: Remove all wiring not working on Pie data window
Dfect: Not able to add Pie value more than 99,999 on Pie data window
Changes in Tool AddIn for Sprite Object.. Need to set Sprite UVOffesetScale track instead of direct texture manipulation
Defect: In ActionSet -> Wire -> AutoIncrementWire: Object Reference not set issue come when user select the source that are not wire with DataSource/DataTable row+col
27-October-2023, Build Version - (5.10.29.1623) # Note
**Note treat kc setup as base setup**
Bug Fix
Run time data update not working in following data types udt | with kc core dlls
SG's are getting stucked on playing programs.
KC getting connect-disconnect automatically
Getting "Collection was modified; enumeration operation may not execute" Error in Event viewer When Play Program on Long Hours.
Not able to enter data in float3 and float4 data types | with kc core dlls
Wrong data showing while entered data in image and video data types with old udt | KC core dlls
Not Able to create Local DB in KC (Xpresspro) in the 5.10 setups
Remove the following functionality tabs from Hive Manager
With hive user manager login message box is not coming when we post the instance in playlist from template pool
Defect: Audio mixer Master bar is not coming fixed in the sting client enterprise(17 bars)
20-October-2023, Build Version - (5.10.29.1621) # Note
**Note treat kc setup as base setup**
Bug Fix
Showing do not permission popup multiple times with the following steps.
Option to create Nectar playlist showing in nectar client.
Not showing all tasks list in hive manager.
Showing values on tasks section in hive manager.
Deleted Folder\Templates still showing in Template pool.
Unarc not working when we arch 5.10 templates and then unarch.
Getting kc status change logs continuously in eventviewer.
Browser tab issue in nectar sale, nectar client and databuzz
Defect: Not able to enter text in style in Sting client
Changed Alias name not showing without Restarting audio mixer
Defect: Uninstall KC shortcut is coming In kernel Controller folder.
Defect: Not Able to create Local DB in KC (Xpresspro) in the 5.10 setups
13-October-2023, Build Version - (5.10.29.1620) #Note
**Note treat kc setup as base setup**
Bug Fix
Blank Edit tab is showing after template eject/Unload in CG playlist
Server not showing in audio mixer untill we restart audio mixer
Calendar is not Working if we Select first Day of Week other than Sunday.
Getting "Collection was modified; enumeration operation may not execute" Error in Event viewer When Play Program on Long Hours.
KC CORE 5.10 ERROR in Console window.
Getting Time out Error on Event viewer When Play Program on Long Hours.
All KC core bugs excluding (5.9 Build)
Defect: KC shortcut not creating on desktop
06-October-2023, Build Version - (5.10.29.1619) # Note
**Note treat kc setup as base setup**
Bug Fix
Back Date Schedule showing in Nector Playlist
Server Is not Invoking as per the screenIndexValue
Salvo action is updating on one server when played with Multi server mode from playlist
Not able to change alias name of other machine's server
Automation placeholder commands using udt
Sometimes getting timeout error while invoke hive manager
Embadded UDT is not showing on player 's form if UDT is imported/chosen through UDT addin
UDT template not import, if UDT Template export without data or blank data
Unable to test ADVT logs as Logger xml is missing from KC core.
UNABLE TO CREATE SCHEDULE IN NECTAR SALE 5.10
Server removed from engine gui while playing program on long hrs in auto mode
SG's are getting stucked on playing programs.
KC CORE 5.10 ERROR in Console window.
After KC disconnect & connect again played templates in auto mode are not playing
Templates details should shown on the mouse hover in thumbnail view in sting client - [Done]
Reset Auto counter coming unchecked when restart sting client from playlist preferences
Change the text from Add template & Remove template to Add to Quick Access & Remove from Quick Access Desc: text changed to Add to Quick Access & Remove from Quick Access
Feature Implementation
WaspGUI folder remove from Kernel Controller.
Remove WaspResponsive Folder from Common Shared Resources (5.10)
Logger.xml added in Kernel Controller.
ResponseServiceApplicationPort.xml added in Shared Resources folder.
"MethodMinExecTime": "150" key added in KC appsetting.json
27-October-2023, Build Version - (5.10.30.1750) # Note
*Latest Common setup required*
Bug Fix
Centered Property of remap texture is not working
Reason: Centered property not required.
Resolution: Removed the centered property
Impact Area: the remap texture is supposed to change the color of the image. It is not supposed to be used individually.
Directional Light object is not visible in Designer
Reason: Inernal code issue after rework of boolean properties in node as bit.
Resolution: Condition corrected
Reflection Texture type not working on material.
Reason: This issue was coming only in case of DDS files having compressed pixel formats after port to DX12 device. In DX12, auto generation of mips is not supported like in DX9.
D3D9On12 internal generation of mips involves setting the texture as a render target which requires that the texture pixel format supports this usage (being set as RT).
Compressed Pixel Format Textures do not support this usage.
Resolution: Changing texture sampling method in the shader resolved the issue at mip level value of 0 (default behaviour). However, this is not the complete fix as it does not work on increasing the mip level value. This requires further research for a complete fix.
Impact Area: Scenes having DDS/Environment Texture, Reflection Scenes, Old Scenes.
Note: Files having non-compressed pixel formats (such as RGBA) are working fine.
Blur Effect and Mip is not working in Planar Reflection in DX12 setup.
Reason: Shader variable corruption leading to undefined behaviour.
Resolution: Modified Shader Code for avoiding undefined behaviour.
Inherit Backbuffer size property of RT is not working
Reason: On turning on InheritBackBuffer size of the RT was not getting updated
Resolution: Render surface recreated after the width height updation
Impact Area: Check for the Older Scenes with InheritBackBuffer property ON like 2x scenes
Bounded width and Bounded Height value coming 0 when we import SVG AI
Reason: SVG parsing issue. Default values of bounded width and height are considering as 0 if viewBox attribute not found in SVG file
Resolution: Use the SVG file Height and Width
Impact Area: Import SVG AI
Changes for Fluid Switcher App
Layout animation was not correct after change of animation speed
Stopped to apply animation set if all key values are same for render time
Track default value reading issue. Blank numkey attribute are being consider as 0th track id.
Rework
SD Input Quality improved in AJA
Detail: On DownSizing we could see the jaggered edges in the live video.. so now the following changes are made
a. Made a single shader for both Even and Odd Fields
b. Set both the Even and Odd textures(720x288) together and accordingly the Even and Odd Output textures are rendered out with the generated lines (720x576) - One line Original and one generated in case on Interlaced
c. No Changes in case of Progressive
d. AJA's Input YUV Format changed from 8Bit YUYV to 8Bit UYVY
Test Cases: Test for quality in any one Interlaced , progressive and dropmode format
Impact Area : Handle and Memory Leak. Quality in Point and Linear mode in any one Interlaced and Any one Progressive Format
Removal of Delay Buffer Pool in AJA and DVS
Detail: Earlier there were two buffers - Main Buffer and the Delay Buffer , The buffer was intially updated in the Delay Buffer Queue and then if the delay Buffer's queue reaches the size of the Delay Count (set from outside) then it was copied to the main buffer and was then returned in GetTexture , so there was a Delay count check every time the buffer was moved to the main queue
But Now there is only one Main buffer queue and the data is updated in this queue only and the Dispatch of packets start as soon the queue count is equal to the DelayCount set The above scenario may result into jitters as we were holding the packets
Test Cases:
a.) Test for AJA Video and Audio Jitters (Long Run as well)
b.) Interlaced , Progressive , DropMode Formats
c.) Handle and Memory Leaks
d.) Multiple Inputs
Impact Area: AJA , DVS , Decklink
a. Interlaced , Progressive , DropMode Formats
b. Audio and Video Jerk
c. Jerk or jitter after Long Run in Audio and Video
d. Handle and Memory Leak
e. Quality in Point and Linear mode in any one Interlaced and Any one Progressive Format
f. Multiple Inputs
Feature Implementation
Changes for Fluid
20-October-2023, Build Version - (5.10.30.1745) # Note
*Latest Common setup required*
Bug Fix
Audio distorts in Audio follow video mode => when video texture is on Placeholder on Program and Preview both.
Table text values not getting visible on view port when we select source shape Pie, AI on Table text
Instances are not visible when Texture is applied on shape object(material)
Vset Crash while doing operation in design mode
Padded animation not working on Instance object
Total Instance not getting visible on View port when we set Instancing on Bevel
Element animation Progression say Forward, Backward animation not working with Multi shape polyline
Fluid Switcher App Issue
Some times Animation not working properly becoz scale and visibility track default value were used zero.
Preview object not visible on view port becoz Inherit parent transformation of child(Preview object) was off and parent scale was zero
Layout position was not correct while snap of switching layouts.
Rework
Rework: Render on/off functionality now changed. Now if parent is render off and child is render on than child object will visible on viewport. Any changes in parent either SRTV Or parametric will not process till it is render off. Impact Area: Please test the demo scene and PageIn templates
Feature Implementation
Changes for Fluid
Implementation: Wasp and Unreal4.27 incorporated. Now We can receive unreal buffer in our application and send our place holder to unreal.
Test Case: Test in long runs with server and Vset. Test memory leak and handle leak
Visibility added in Inheri Parent Transformation along with Scale, Rotate and Translate
By default child will inherit parent visibility. Now we have added option whether to inherit or not like SRT.
13-October-2023, Build Version - (5.10.30.1740) #Note
*Latest Common setup required*
Bug Fix
Different behaviour coming when we open opacity node attached scene. Test Areas: Opacity Node Demo Scenes
On creating copy(ctrl+mouse drag) of sprite object, new copy created of different size.
Render off not working on Opacity node object. Test Areas: Opacity Node Demo Scenes
Designer getting crashed on ntdll.dll when we follow given steps with Pie
Not able select Pushpin object on viewport or Hierarchy pool.
Bug Fixed: Texture not visible on Particle system when we focus on viewport
Fluid Issues a). Designer crash while creating shadow copy more than 10 after ShadowTag property. String corruption while reading the string. b). Application crash while deleting "State" animation set. Wrong condition used in code.
Feature Implementation
X Axis values in LineGraph should be (1,2,3, so on).
Format window not opening on table data window on table text.
6-October-2023, Build Version - (5.10.30.1735) #Note
*Latest Common setup required*
Bug Fix
Space is not visible between text and numeric value if text is right aligned.
Sometimes Gesture is not working on server. Reason: Issue was with post process scene. Gesture not being passing through chils scene if current gesture is not available.
Image texture play control value getting change when we reopen scene.
Gesture not working if preview canvas is selected in sg view
Default value of sprite Height and Width is 0
PSD files are not visible on viewport when imported in designer.
Reflection in DDS texture is not working.
Rework
Adding property for per cell width/height in Tabletext and removing it from AI and Pie
Feature Implementation
Changes for Fluid
Sprite property added in wrapper
Fluid Layout being changed after scene reopen.
Default values of object track being being override when reopen the scene
Acquire state json format changed.
Parent world matrix along with node and class added in json for all preview object.
List of objects added in wrapper AcquireState
Track ID corrected in Shape for CopyState
ResetTracks only for preview objects available in input json if input preview flag is on else for all objects in hierarchy
UVTransform(UVOffsetNScale) property added to wrapper of Sprite.
Texture width/height properties of sprite moved to Tracks in wrapper.
20-October-2023, Build Version - (5.10.29.1621)#Note
* Use Latest Common/Playout setup
* Please remove old bin file for latest bin
* Please restore layout after installing VSET Enterprise and pro.
Bug Fix
Defect: Vset Crash while doing operation in design mode
Values not getting reset to default value when we right click on up\down spinner of Chroma tab properties
Defect: Save and cancel text is not showing in New Preset window and open preset no header is showing in chroma tab
13-October-2023, Build Version - (5.10.29.1620) #Note
* Use Latest Common/Playout setup
* Please remove old bin file for latest bin
* Please restore layout after installing VSET Enterprise and pro.
Bug Fix
Implement VSet ServiceHost config properties for Central Config
06-October-2023, Build Version - (5.10.29.1619) #Note
* Use Latest Common/Playout setup
* Please remove old bin file for latest bin
* Please restore layout after installing VSET Enterprise and pro.
Bug Fix
Implement VSET Controller config properties for Central Config Desc: Implement central config in VSET Controller