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18-July-2025 (7.0.31.1215)
# Note
* Restore Default before running application.
* *Use Latest Common / Playout setup*
Bug Fix
- Hierarchy and Track view tab coming blank when we reopen attached scene
- All the render texture not visible on right click | Scene Specific issue
- If we set all on rows per page on the UDT of multiple tables, then the auto increment wiring is not working properly
- There is no Gap between on "On Order event".
- If we set all on rows per page on the UDT of multiple tables, then the auto increment wiring is not working properly
- On order change event is not working in addins except Udt and Playlist addin.
- Able to create more than 4 Omni light through copy Object
- The UI of the wire tab changes when we wire the Fluid addin cell with text parameter
07-July-2025 (7.0.31.1205)
# Note
* Restore Default before running application.
* *Use Latest Common / Playout setup*
Bug Fix
- Not able to Select texture stages Say Linear, point, mirror etc in Texture ID in sprite.
- "Object reference not set to an instance of an object." error coming in event viewer when we create Fluid node object
01-July-2025 (7.0.31.1200)
# Note
* Restore Default before running application.
* *Use Latest Common / Playout setup*
Bug Fix
- Metadata information is not coming in Metadata tab in Hierarchy pool.
- The size of the shadow copy UI tab changes when we create a shadow copy with multiple sprites and then create it with a single sprite
- Sorting values not getting persist when we reopen Open template tab
18-July-2025 (7.0.31.1215)
# Note
* Please remove old bin file before updating setups for default values.
* If you want to change the path of setups you need to install common first then all setups will install on common selected path.
Bug Fix
- Salvo buttons are not working while the graphics is on top of the list of graphics in CG playlist.
- Shift focus to another UDT when 2–3 rows are selected in UDT 1 on Machine 1, and if a column is in non-editable mode in UDT 1, and open UDT 2 on Machine 2.
- Instance-based UDT template is not working in Nectar Sales.
- Engine pane disappears after restoring layout in embedded applications when multiple screens / monitors are connected.
- Canvas ID appears as 0 in case of Designer in Output Source.
07-July-2025 (7.0.31.1205)
# Note
* Please remove old bin file before updating setups for default values.
* If you want to change the path of setups you need to install common first then all setups will install on common selected path.
Bug Fix
- Playout Client / Drone Designer goes into “Not Responding” state while trying to create waveform of WhatsApp videos.
- By default, the keyframe interval (keyframe distance) is 2 for H.264 and H.265 formats.
- The application name for the Playout Client is listed as “Salvo” in the communication tab.
- Add .NET Framework 4.8.1 in setups 7.0 and 6.5.
Note: Please check running application and scene load / unload. - Change GC value in config of embedded engines in 6.5 and 7.0.
- Folder delete in Designer | ABP Noida | 6.5 Enterprise.
- Playlist should not stop if it encounters an invalid license template in auto mode.
- Requirement: A message should appear in the Playout, similar to Designer, in case of a license mismatch.
01-July-2025 (7.0.31.1200)
# Note
* Please remove old bin file before updating setups for default values.
* If you want to change the path of setups you need to install common first then all setups will install on common selected path.
Bug Fix
- File → Exit option not available in latest setups.
- The Skeletal App fails to launch and remains stuck on the splash screen.
- Skeletal Add-in is not being created.
25-July-2025 (7.0.31.1220)
Bug Fix
-
Playout server crashing at specific template load during program play.
Reason: Combiner key mapping for “classiccolordodge” and “classiccolorburn” types missing.
Resolution: Added missing combiner key mappings.
Test Case: This issue/bug. -
Unable to use hflip FFmpeg command.
Reason: Frame pixel format/width/height changes during decoding for device capture not handled.
Resolution: Now properly handles differing decoded frame properties. -
Crash in WaspVideo.exe.
Reason: Dictionary accessed after deletion.
Resolution: Temporary dictionary created from main; main dictionary no longer deleted. -
Live freeze when accessing machine remotely with Decklink input/output.
Reason: Decklink mis-set not being considered after output rework.
Resolution: Re-enabled Decklink mis-set handling.
Rework
-
Timer system reworked to use higher-precision timer (previously limited to 1 million ms).
Reason: Windows multimedia timertimeSetEventcannot reliably exceed ~16.6 minutes.
Resolution: ReplacedtimeSetEventwith WindowsCreateTimerQueueTimer.
Test Area: Verify accuracy, long-run stability, and behavior across multiple test cases. -
Internal improvement: Enhanced playout-server logging.
* Writes last 10 render times on HighRT.
* Corrected input-related logging.
Implementation
-
Reading / writing shader files from disk.
Test Case:
* Shader files generated atC:\ProgramData\Beehive Systems Ltd\WASP3D\Shaderson first template load.
* Subsequent template loads should be faster.
Impact Area: Standard, Uniform, Old Uniform, Particle, and Matte Materials.
18-July-2025 (7.0.31.1215)
Bug Fix
-
Unable to check Designer output due to missing canvas specification.
Reason: Output Canvas box blank; random canvas index from data table.
Resolution: Hard-coded View ID for Designer output (since only viewport out is required). -
PNG rendering incorrect when image applied and object rotated (QuickTime PNG render).
Reason: Buffer overwrites after FFmpeg SDK call changes.
Resolution: Prevented overwrites.
Test Cases:
* This issue.
* Verify other formats. -
Designer DVE and Fluid DVE Client crashing while opening template.
Reason: After 8-canvas change, non-MSAA canvas handled incorrectly as texture.
Resolution: Created separate textures and surfaces; returned texture to placeholder. -
Designer crash on cue-play after adding pause key (via PowerShell script).
Reason: Invalid action XML from script.
Resolution: Added sanity check to avoid crash.
Rework
-
Internal Rework: RenderTarget Manager class implemented across all projects.
Test Cases:
* Basic texture functionality (GIF included).
* Chroma material and faux shadow tests.
* Texture animation in 2D/3D text and objects.
* Bicubic sprite and NDI output quality.
* Group Opacity node and Render To Disk functions.
* Memory leaks and shadow properties.
Impact Area: All Textures, Materials, Faux Shadow, Texture Animation, Opacity Node, Render To Disk, Shadow Cast/Receive.
11-July-2025 (7.0.31.1208)
# Note
* Latest Common not available – use Common (SR) DLLs from PDB path for Materials.
Bug Fix
-
Faux shadow blur not visible in server.
Reason: Blur strength inconsistent across viewport sizes (PAL vs HD).
Resolution: Normalized blur strength by scaling blur area and texel size per viewport.
Test Cases:
1. Check all faux shadow parameters.
2. Validate blur quality across resolutions.
3. Check shadow clipping near viewport edges.
4. Test PAL (720×576) and other resolutions.
Rework
-
PSCode Optimization.
Test Cases:
* Verify texture types (“T”, “X”, “O”) and combiners (“normal”, “add”, “multiply”).
* Check Remap, Brightness/Contrast, Normal, Specular, Reflective Maps.
* Shadow Cast/Receive and Chroma/Matte Materials.
* Demo templates and memory leak validation.
Impact Area: Standard, Uniform, Particle, Old Uniform Materials.
Note: Omni Light Count increased from 4 to 6.
04-July-2025 (7.0.31.1205)
# Note
* Latest Common and Designer setup required for Tile and TableText objects.
Bug Fix
-
Multiple Decklink outputs not working.
Impact Area:
* Audio/Video/Animation with 8 SDI out & 8 NDI input.
* Audio/Video/Animation with 7 SDI + 1 NDI out & 8 NDI + 1 SDI input.
* Audio/Video/Animation with 4 NDI out & 8 NDI + 2 SDI input.
* Audio/Video/Animation with single SDI key/fill & 8 NDI + 2 SDI input.
Implementation
-
Added Tile and TableText objects in DVE applications (Latest Common and Designer setup required).
Impact: Both objects fully functional within DVE workflow.
01-July-2025 (7.0.31.1200)
# Note
* Use Latest Common/Playout setup
* Please remove old bin file for latest bin
* Please restore layout after installing VSET Enterprise and pro.
* Before running the setup please update the db using database updater.
Bug Fix
- Change in VSET add-in as recommended by Vineet [Rework: Trackless with Unreal].
- When the 'In point marker' or 'Out point marker' is set, the button remains highlighted until clicked again.
18-July-2025 (7.0.31.1215)
Note
* Use Latest Common / Playout setup
Bugs
- Transition At End functionality does not work for PH videos.
- When the selected file is missing in the Placeholder tab, the error message should display “File missing” instead of “No image data”.
07-July-2025 (7.0.31.1205)
Note
* Use Latest Common / Playout setup
Bugs
- Recent presets retain default inputs even when inputs are changed or swapped for placeholders.
- Right-click on PH for Action Sets in PGM does not work (right-click outside the PH shows the Action Sets).
- Action buttons stop working when using the shortcut key for Video → Take when no video is selected.
- Unable to change docking for the Action Buttons tab in the Engine GUI.
- No track (yellow line) is present for PH videos to determine the video’s current frame position.
Implementation
- Filter and Config implementation in Fluid Addin.
- Defects resolved in Fluid Addin after implementation.
01-July-2025 (7.0.31.1200)
Note
* Use Latest Common / Playout setup
Feature / Requirement
- In the Fluid DVE File menu, the Exit option should appear as the last option.
- Requirement: A trigger should be available for Take that can be used inside a scene.
- Show countdown in the IMGUI Program Window for PH videos.
Bugs
- Output tab in Fluid Router appears blank for new databases (unable to add entries).
- Pinning in Recent Presets also changes the layout for Preview.
- Pin button for Recent Presets is not entirely clickable.
- Recent Presets retain default inputs even when inputs are changed or swapped for placeholders.
- Right-click on PH for Action Sets in PGM does not work (right-click outside PH shows Action Sets).
- Players are not displayed for playlists that remain open in a saved layout after re-invoking the application.
- No track (yellow line) is present for PH videos to determine the current frame position.
- Label is not shown for the Live Inputs tab when a template is not loaded.
- Auto Play on Transition button starts the video again from the first frame after clicking Go to In-point.
- Some PH do not load as FS in certain scenarios.
- Loaded template path disappears on Shift + ESC in Fluid DVE.
- Action buttons stop working when using the shortcut key for Video → Take when no video is selected.