Read me
29-May-2025 (7.0.31.1135)
# Note
* Restore Default before running application.
* *Use Latest Common / Playout setup*
Bug Fix
- When our designer is invoked, there is a process-like option spinning over the mouse cursor
- Lifetime addin's help file is not showing as per the in the ddl
19-May-2025 (7.0.31.1130)
# Note
* Restore Default before running application.
* *Use Latest Common / Playout setup*
Bug Fix
- The UDT add-in events (On Data Ready, On Page Change) do not trigger when the UDT value is set using the Set Variable action.
12-May-2025 (7.0.31.1125)
# Note
* Restore Default before running application.
* *Use Latest Common / Playout setup*
Bug Fix
- GPIO addin not showing in designer
- Chroma addin not getting visible in Designer
- BUG :: Add-In DataTable filter does not work when multiple DateTime columns are used in the filter control.
- By default Quick access 1 coming blank in Background and Layout object
05-May-2025 (7.0.31.1120)
# Note
* Restore Default before running application.
* *Use Latest Common / Playout setup*
Bug Fix
- UnrealCamBridge control key help file coming wrong in Scenegraph tab in Track view
- In UDT if we checked the thumbnail checkbox in video datatype and change to data entry mode then browsing option not coming.
- The lifetime add-in's help file is not showing as per the DDL
- An error occurs at the bottom of Designer when clicking on the Element Animation in the AI object.
- Create action for refresh Addin
29-May-2025 (7.0.31.1135)
# Note
* Please remove old bin file before updating setups for default values.
* If you want to change the path of setups you need to install common first then all setups will install on common selected path.
* Please treat setup as base setup.
* Please check all engines showing or not (Embedded and non-Embedded).
Bug Fix
- Open all placeholders in Fluid DVE.
- Requirement: Convert stylesheet graphs and scroller enterprise scenes in Xpress and Pro.
- Chroma Add-in not coming in Fluid DVE when installing Fluid DVE and VSet through installer.
- Requirement: DVE default scene should appear in Style tab.
- Testing: Fluid rework command and switcher surface based.
- Common cleanup (7.0).
- Unable to close Placeholder tabs.
- Errors in Event Viewer when unloading or loading (double click) from Placeholder for Video Player.
19-May-2025 (7.0.31.1130)
# Note
* Please remove old bin file before updating setups for default values.
* If you want to change the path of setups you need to install common first then all setups will install on common selected path.
Bug Fix
- Check for 2 GB memory leak in Playout Client when playing communication Add-in templates for long hours.
- Not able to save Styles templates.
- Requirement: DVE default scene should appear in Style tab.
- Requirement: Convert stylesheet graphs and scroller enterprise scenes in Xpress and Pro.
05-May-2025 (7.0.31.1120)
# Note
* Please remove old bin file before updating setups for default values.
* If you want to change the path of setups you need to install common first then all setups will install on common selected path.
Feature
- Requirement: Enable the Canvas Audio in Audio Mixer as well as Server Definition.
Bug Fix
- No KC information or status displayed in Playout Client Xpress.
- Not able to search favorites by name in Search tab (NDTV).
- Salvo Action Set buttons reset when switching to another tab.
- UDT data update issue. Description: Client/KC register with machine high priority IP.
- If the user presses “Add Group” without providing a group name, no message is displayed.
- Player visible in Data Client.
- Requirement: By default, NAMEDPIPE should appear instead of TCP in LinkType property (DVE, Pro, VSet Pro).
- Player showing in Render playlist.
- Application hangs when clicking on Template Pool or Playlist Pool when KC is disconnected.
- 7.0 Playout Engine entry not created in Module Registration, causing Engine to be missing from Engine List.
- Adlogs folder not appearing in Nectar Sales Template Pool on latest setup.
- SG shows 0:1 after updating the latest KC setups.
- KC not connected message appears after running Audio Mixer.
- Requirement: Convert stylesheet graphs and scroller enterprise scenes in Xpress and Pro.
- If no output canvas is selected in Server Definition, the preview or default canvas output is used instead.
- When setting “Target Path” in Server Definition Configuration → Path Editor, the value is set for “Old Path” instead.
- Fluid goes into “Not Responding” state when disconnected from KC while clicking on Playlist or Template Pool.
- Placeholder tab is blank in Fluid DVE Client.
- Crash issue check: Lok Shevay | 6.5 DVE.
30-May-2025 (7.0.31.1140)
# Note
* Treat as base setup.
* DirectX runtime PRQ removed and required DX DLLs added in setup.
* VC 2015–2022 runtime PRQ added.
* Latest common setup required.
* Same DX DLLs included in Common.
Rework
-
Internal Rework: Rect class implemented for rectangle rendering.
Integrated in UV Mapping and Deflector Plane objects.
Test Area: UV Mapping and Deflector Plane functionality in Designer and Server.
23-May-2025 (7.0.31.1135)
# Note
* Treat as base setup (FFmpeg DLL changes and removals).
Bug Fix
-
Device name in double quotes ("") invalid for Video Texture input string.
Reason: FFmpeg accepts device names without quotes.
Resolution: Parsing updated to remove quotes.
Test Case: This issue. -
Text flickers on viewport while playing scene.
Reason: Parent difference matrix in a group corrupted.
Resolution: Reset matrix to identity when corrupted.
Test Area: Demo scenes verification. -
Virtual Cam audio input (via FFmpeg device) not audible.
Reason: Incorrect parsing when only audio specified in string.
Resolution: Corrected parsing for audio/video string combinations.
Test Area: Audio-only and mixed-mode device strings. -
Faux shadow not working in instanced objects.
Reason: Instancing not implemented for shadow rendering.
Resolution: Added shadow rendering in instancing logic. -
Alarm data XML blank in Timer object.
Reason: Default XML mapping changed in 7.0 after license rework.
Resolution: Corrected default XML reading logic.
Implementation
-
Built new FFmpeg SDK 7.1 (license constraints; client requirement for QRencode).
Test Cases:
* Lavfi virtual device input with qrencode.
* Test various codecs and formats in Video Texture and R2D.
* Audio/video and NDI testing.
* Memory, leak, and performance validation.
Rework
-
Internal Rework: Code cleanup.
Removed unused COM components and redundant C++ classes.
Test Area: Object creation, texture/material creation, and memory usage.
20-May-2025 (7.0.31.1132)
Bug Fix
-
Incorrect instance rendering when creating composite shape with 2D Text.
Reason: Thread synchronization issue — spline data corruption in compute shader.
Resolution: Split accumulation work across shaders.
Impact Area: Shapes with more than 128 knots. -
Shape name changes when deleting shape after reopen.
Reason: Instancing node name not updated.
Resolution: Updated node name on SetNode call. -
Instances not visible when using texture animation property.
Reason: Instancing class not updated for whitespace handling in texture animation.
Resolution: Updated Instancing object handling. -
Removing Texture Stage 2 disables effect of Stage 1 in Matte Material.
Reason: Material not rebuilt after clearing Stage 2.
Resolution: Added rebuild flag on texture removal. -
NDI and SDI outputs not working in latest setup.
Reason: Multi-sample capability reset flag misapplied.
Resolution: Set reset flag before CreateDevice initialization.
Impact Area: Device output initialization.
16-May-2025 (7.0.31.1130)
# Note
* Base setup.
Bug Fix
-
Uninstall not cleaning registry entries.
Reason: RegisterDLL not executed during uninstallation.
Resolution: Added RegisterDLL execution on uninstall. -
Text color flicker in Breaking Template (black-to-white issue).
Reason: Object rendering before shadow pass.
Resolution: Moved both to translucent node for correct depth order.
Impact Area: Shadows, transparency, motion trails. -
AMD Radeon GPU — Server/Designer fails to start (device creation failure).
Resolution: Updated device initialization to support Radeon GPUs. -
Designer crash when running Scene Editor with deleted material.
Reason: Invalid material pointers not released.
Resolution: Corrected deletion handling in InterMaterial and Base Material classes. -
Custom/Weekend/Weekdays alarm types not working on Timer object.
Reason: Day flags not resetting properly.
Resolution: Reset week data when updating alarm data. -
Updated image/video from Placeholder not visible on server.
Reason: DisplayIndex variable uninitialized, leading to false positives.
Resolution: Initialized variable correctly.
Rework
-
Material Cleanup.
Test Focus:
* Faux Shadow Blur.
* 3D Textures.
* NormalMap in Standard and Uniform Materials.
* Sprite in Particle Material with 3D Texture.
Implementation
-
Live input channels increased — dynamic array implemented instead of static (previously limited to 8).
Impact Area: AJA, Decklink, and NDI inputs.
02-May-2025 (7.0.31.1120)
# Note
* Requires latest Common setup.
Bug Fix
-
VSet crashes when switching between Preview and Program using Luma Wipe transition.
Reason: Incorrect XML element passed; sampler data null.
Resolution: Corrected XML parsing. -
Line spacing not working in 3D Text.
Reason: Linespacing code commented out.
Resolution: Re-enabled linespacing code. -
Designer crash during cue-play of scene.
Reason: Wrong event raised by AI to Extrude; ShapeChange flag triggered incorrectly.
Resolution: Passed correct event parameters.
Implementation
-
Requirement: Stopwatch (3D Text) value should not update in pause state.
Test Cases:
* Verify correct behavior in start and pause states.
* Check both Server and Designer.
* Validate Timer demo templates.
29-May-2025 (7.0.31.1135)
# Note
* Use Latest Common/Playout setup
* Please remove old bin file for latest bin
* Please restore layout after installing VSET Enterprise and pro.
* Before running the setup please update the db using database updater.
Bug Fix
- Chroma Keyer tab goes blank after switching to fullscreen engine.
- Header for placeholder changes even when we cancel clearing the list.
- Error: Could not find a part of the path ‘C:\Program Files\Beehive Systems Ltd\WASP3D\Common\HostedAssemblies\Chroma\Culture\en-US\Chroma.resources’.
- Unloading templates copies values from PH7 and PH8 to unused rows in Fluid UDT.
- Tracking data not coming in tracked camera setting tab.
19-May-2025 (7.0.31.1130)
# Note
* Use Latest Common/Playout setup
* Please remove old bin file for latest bin
* Please restore layout after installing VSET Enterprise and pro.
* Before running the setup please update the db using database updater.
Bug Fix
- Chroma Camera list not coming in Chroma Config editor.
12-May-2025 (7.0.31.1125)
# Note
* Use Latest Common/Playout setup
* Please remove old bin file for latest bin
* Please restore layout after installing VSET Enterprise and pro.
* Before running the setup please update the db using database updater.
Bug Fix
- Get image tab coming blank in VSet.
- When communication template is loaded and application crashes or is killed, that channel entry (channel name & device) remains in the communication tab.
- Sometimes it requires double click on Cut, Animate, Take buttons to switch layouts from preview to program.
05-May-2025 (7.0.31.1120)
# Note
* Use Latest Common/Playout setup
* Please remove old bin file for latest bin
* Please restore layout after installing VSET Enterprise and pro.
* Before running the setup please update the db using database updater.
Bug Fix
- VSet icon showing disconnected while VSet service is running.