26-February-2024, Build Version - (6.0.31.1600) # Note
* Restore Default before running application.
* Use Latest Common / Playout setup
Bug Fix
Keep licensee information in Metadata instead of Sg Xml and Metadata will keep Sg xmls hash code too.
Update SGXml in DDL with version 6.0.
Requirement: Action History tab should coming in Fluid Designer.
Desc: Set visibility true in GUIDetail Xml and remove Remove_UnDo from compilation code.
Not showing addins list in designer express/pro as per the feature list.
Desc: Update in hostaddin xml of tool addin, SceneLoad, GPI Addin.
Reset translation\Rotation not working with texture selected.
Desc: Handle with check reset value
Some Shortcut keys are not available in sting client in the preferences.
Desc: Add ShortCuts in Preferences.
Color values RGB layout Changes when we click on composite and then enable pre-process checked box in the Chroma Tab of vset.
Desc: Handle the location when check PreProcess.
designer does not invoke with (LocalDB)\WASPKC.
Defect: Archive not working with license build | Template Licensing.
Defect: "Object reference not set to an instance of an object." error coming in event viewer when we Undo- Redo Fluid Group after creating shadow copies.
Defect: Aspect ratio should 1.7778 in preferences window of Designer.
Defect: One extra poly visible in Target property when we select any shape on Instancing Object.
Requirement: These Graph Scenes should add in the Styles in Designer.
Fluid DVE
Bug Fix
Sometimes not able to delete the device (route/splitter)
Error logs are generated on adding the router/splitter device in Fluid DVE
According to the scene, the splitter is not visible in the placeholder UDT
FluidRouterUDt shouldn't open on loading the Fluid scene
Desc: Remove UDT fluid UDT open on drag drop scene.
Showing the multiple entries of server in the configuration editor's engine list
Desc: Reload server list when unregister and handle muntithreading exception
Able to change the port count for the splitter, but when we open the info/edit, it shows only 4 ports.
Defect: Double/single-click are not working to load the layout in the program/preview in Fluid DVE.
Defect: Style Addin is not comin in Fluid DVE
16-February-2024, Build Version - (6.0.31.1211) # Note
* Restore Default before running application.
* Use Latest Common / Playout setup
Bug Fix
Matte material not coming in set sampler control key
Desc: Change enum value in DDl
Keep licensee information in Metadata instead of Sg Xml and Metadata will keep Sg xmls hash code too.
Desc: Update Sgxml with new version and now message display instead of error code
Not showing addins list in designer express/pro as per the feature list
Desc: Update in hostaddin xml of tool addin, SceneLoad, GPI Addin
MIP Level of Texture should show its default value on resetting which is "0", But it's showing 10.
Refractivity index property by default value coming 0.00 instead of 1.03 in standard material
Defect: Countdown property getting blank when we update Text countdown property through Variable, Working fine after reselect 3D text
UDT Template needs to be updated
Note: Check Arch and unarch with license with 5.9 and 6.0.
Feature Implementation
Requirement: Action History tab should coming in Fluid Designer Desc: Set visibility true in GUIDetail Xml and remove Remove_UnDo from compilation code
Implementation: Color Channel Implementation in Matte Material.
Fluid DVE
Bug Fix
The Fluid DVE app does not close when pressing 'X' once.
Desc: Handle with null check.
Add Visibility Option in Scene Transform UI of Client App.
Use "label or text" option/checkbox is not showing.
PH 7/8 video player disappears on unloading the scene.
Menu of Live & NDI 1 - 8 in Live Inputs Window [Used to change source of PH].
On changing the sprite input ,text also change in that window in Fluid DVE.
Device info/add window is not closing on clicking anywhere else.
Unable to connect with new created router.
On changing the Label text, updated text is not reflecting in the OUTPUT UDT and Live input label on runtime.
Live input should be shown even if Scene is not loaded in fluid DVE.
Not able to Edit splitter or router (Counts).
On edit the device router/splitter there should be option of cancel or ok.
Port count & respective list should come automatically after connection as per router port info.
Feature Implementation
Router with new GUI.
13-February-2024, Build Version - (6.0.31.1210) # Note
* Restore Default before running application.
* Use Latest Common / Playout setup
Bug Fix
Keep licensee information in Metadata instead of Sg Xml and Metadata will keep Sg xmls hash code too.
"Unable to load Scene Error code: 15" error coming when we open templat.e
OLD RTF UI is coming.
12-February-2024, Build Version - (6.0.31.1209) # Note
* Restore Default before running application.
* Use Latest Common / Playout setup
Bug Fix
Fluid Group and Fluid node Helper objects not coming in Fluid Designer.
Desc: Update the DDL
Deleted folder from Designer ,visible in sting client ,Databuzz etc.
Desc: Handle to reload template pool on refresh.
Defect: Color palate and textbox does not open in Active X in blazer whwn we use them in udt editor.
Defect: Dual entry created in device table of communication tab of Drone designer application.
Defect: 3D Text values coming incorrect when We update Text countdown property through Variable.
Keep licensee information in Metadata instead of Sg Xml and Metadata will keep Sg xmls hash code too.
Desc: Add license in metadataxml for scene and templates.
Back button not working correctly in template pool in designer.
Desc: Handle back button using stack.
Error coming in event viewer when we drag drop multiple user tag to form.
Desc: Handle with null check.
OLD RTF UI is coming.
Desc: Update new GUI.
RTF text box wasp control icon should coming by default small.
Desc: Update new GUI.
Feature Implementation
Requirement: These Scroller Scenes should add in the Styles in Designer.
Requirement: These Graph Scenes should add in the Styles in Designer.
03-February-2024, Build Version - (6.0.31.1208) # Note
* Restore Default before running application.
* Use Latest Common / Playout setup
Bug Fix
Defect: Getting "Collection was modified; enumeration operation may not execute" Error in Event viewer When used Excel Addin in Templates.
Defect: Not able to delete objects from hierarchy pool if display properties window is enable in parameters window
Defect:Last selected object value visible on Visibility numeric value when we deselect object
Defect: Style does not add at first time in new category after deleting all Categories.
Not able to color drag-drop from View port to Quick access property in Hierarchy pool
Not able to Browse UDT when Open Scroller Scene If UDT is not available in KC
Color box is not updating in realtime when the color is changed in color dialog in color data type
Object and color picker icon coming in Color properties in Parameters window
Not able to open color dialog box on Color data type when we do single click and then Right click in color property
Old application name is coming in Messages
Triggers(Template,playlist,Sting client and Broadcast) should remove from Raise trigger action
Sometimes not able to wire WFloat var with Tile Grout property
"Wire, On variable change etc" options not coming when we Right click in WColor Variable
Defect: Old icon is visible on application.
Defect: "Object reference not set to an instance of an object." error coming in event viewer when we change Text size value through mouse
"Error in Building scene editor code" error is coming on save the scene when we use texture with Hindi name.(Pudhari TV)
Events and Render options coming in Omni light object right click option in Hierarchy pool
26-February-2024, Build Version - (6.1.29.1600)
Bug Fix
Sting Server visible in designer player after the server close.
Desc: Handle the server remove delegate.
Whole GUI change on switching between CG and Standard playlist
Desc: Handle check do not remove salvo action in Fluid.
Defect: DLL register message coming when we install Data client.
Defect: Added instance not showing in instance pool in the data client.
Defect: Location of preferred server is incorrect in preferences menu after localization.
Defect: Scroller does not appear after we reduce the size of preview player in data client.
Showing are you sure to change the servers all servers will be disconnected" popup multiple times.
Defect: Election addin comes with Old icon in Installation -uninstallation screen and in Control panel.
Feature Implementation
Requirement: Provide community Playout Setup.
Requirement: MIC entry should be enabled by default in the server definition UDT.
16-February-2024, Build Version - (6.0.31.1211)
Bug Fix
Mos data entry module missing from module table in Module Registration udt.
Desc: Update the module UDT
Getting Engine disconnect issue, When play program on Long hours.
Desc: Issue was due to mismatch of time between KC machine and client application machine.
Chroma GUI Issue 6.0
Desc : Handle the location change call on check Pre processor change.
Trim Text is showing in Time base group window in all Clients application.
Desc: Change position of label size property.
F9 does not initialize Xpress,Pro and Community and "SG Prepare XML is Blank" error comes in playout server log.
If any Application is running and user tries to uninstall that application,Then Warning message pops up and if user presses cancel then setup gets uninstalled.
Active X not working.
Same splash screen icon showing for playout client xpress/pro and playout client R2D xpress/pro.
Kernel Controller icons not showing in kc folder.
Old exe is visible in tray.
OLD icon is coming for MOS Application.
12-February-2024, Build Version - (6.0.31.1209)
Bug Fix
Mos data entry module missing from module table in Module Registration udt.
Desc: Update the database for module master table.
Logs coming while playing HMTV program for long hours
Desc: Handle the Module data set lock, when use to update module status.
Defect: Data client setup should register MOs plugin and wasp MOs data entry.
Spell checker windows opens behind the HTML5 window when multiline option is unchecked.
UDT Template needs to be updated
Defect: OLD icon is coming for MOS Application.
Defect: Render stats not showing in preview server.
Defect: Incorrect Shortcut creating for preview server.
Defect: If any Application is running and user tries to uninstall that application,Then Warning message pops up and if user presses cancel then setup gets uninstalled.
Reduce the height of the system requirement from Setup Installer.
Update New WASP Splash Screens in Version 6.0.
DataBase updater not updating database name in appsettings (if installing kc without common).
Feature Implementation
Requirement: Aspect ratio should 1.7778 instead of 1.77 in output card Xml of all servers.
03-February-2024, Build Version - (6.0.31.1208)
Bug Fix
Defect: Tabs focus not changed to selected toolbar icons tab after select icons from toolbar.
Defect: Need to refresh to load udt data in udt editor in ENPS.
VideoWall after ImGui implementation => In case of Video wall we will unwrap full size of BB instead of 960x540.
Defect: V-Set Server Setup uninstalled without showing any Warning Message box when V-Set server is invoked At the time of uninstallation (With or without setup installer).
Defect: Wasploder path Pop Up showing behind splash screen of setup installer while installation through setup installer.
Defect: Installation failed showing when we installed vset setup from setup installer.
Preview Server does not invoke with Nectar sales.
Update New WASP Splash Screens in Version 6.0
Check installation Screen.
UDT data not getting updated after playing entry script for long hrs.
Desc: Handle the removal of Client response proxy from KC.
Templates playing on exclude dates in datetime base group.
Desc: handle the calendar name to pass while get data from KC.
Change in Chroma Default values.
Desc: Changes in Default value as mentioned.
Added items say playlist ,program etc in favorites pool in other language except English does not load.
Desc: Handle the entry of favorite name with differenet language in DB.
Unable to add favorite with any language except English.
Desc: Handle the file creation of different language in Favorite Manager.
Group delete issue | Kanak.
Desc: Handle the case of group move, drag drop on self node. Done in 6.0 also
23-February-2024, Build Version - 6.0 - 6.0.31.1230
Latest Designer Setup required
NOTE: Please treat this setup as base because dlls for new fbx sdk added and old removed.
Bug Fix
Red colour issue in templates
Reason: The fresnel value set in the scenes is around 10 whereas we had put a check of max 5.0 in Material
Resolution: Max check removed
Impact Area: N/A
Material Color is different when we play attached scene(3.9.4) in 5.9 .
Reason: Issue was due to the change in Multiply fragment in 3.9.4 and 5.9.. earlier alpha was considered in color multiplication... but in 5.9 alpha is removed
Resolution: version Check is applied for the same
Impact Area: N/A
F9 does not initialize on load unload 6-10 times when we use any texture as a source in water texture.
Reason: Node texture's Decrement Ref Count was getting stuck
Resolution: Resources were getting release in FinalRelease so moved to FreeResource() and corrected the sequence of release
Impact Area: Check for Memory Leak
One extra poly visible in Target property when we select any shape on Instancing Object
Reason: List of Polys to display in Target Shape property is fetched by Polygons property of Wrapper which contains all actual as well as external polys.
Resolution: Added another property in wrapper named InstancingPolygons which returns only external polys when Copy is on.
Impact Area: List of polygons displayed in target shape property of instancing object in case of copy on/off.
Designer Crashed on Deleting omni light after undo-redo.
Reason: Omni Light's Map was not getting updated after redo
Resolution: Key updated in UpdateMapKey called after redo polys when Copy is on.
Imapct Area: Check for do/undo and load saved SG
Opacity X ray mode not working according to the view port
Reason: Engine’s Width Height was getting Set
Resolution: Current Viewport’s Width Height Set
Imapct Area: N/A
DDS Texture not visible in Objects on reopen template when we select DDS Texture in Environment map property
Reason: on reloading the scene texture was not getting prepared
Resolution: call to Texture node's prepare added in Prepare Texture
Imapct Area: N/A
High RT in Layer Object after applying Source Texture.
Reason: High Computation Time for 'FitOptions' functionality.
Resolution: Optimized above mentioned computation using better alternative method.
Test Cases: RT after selecting texture in Source Texture property as well as working of Fit Options property of Background/Layout/Layer.
After click 2 times stop button in placeholder with video selected then video showing on half part on program.
Reason: Incorrect result of manual mip generation in Video.
Resolution: Reverted manual mip generation to auto generation of mips in Video as it is no longer needed for now.
Test Cases:
*). Stop button issue in V-Set.
*). Mip Level in Video Texture (Designer)
*). Run-time PH Update in UE (for Image, Video, GIF, NDI, Live)
Impact Area: Video, PH in UE
Lower resolution than 1920x1080 is not visible in NDI. (like team call)
Impact Area : Test for NDI Input of Different Resolutions
Text Highlight color not visible on server and reopen template with Hindi font Test case: This issue
Data overlap on Check/uncheck the udt rows if auto filter in udt is true.
Bug: When spriteindex set to -2 the placement of characters in different cells becomes wrong.
Test cases:
*)This issue
*)Wiring with UDT/variable
*)Tile properties
*)Sprite index in TableText
Gloss property help file not coming in Standard material.
Reason: Help string for the gloss property was not updated.
Resolution: Added Help string for the Gloss property in standard material.
Use Ambient map property help file coming incorrect in standard material.
Reason: Help string for the Ambient map property was incorrect.
Resolution: Corrected help string for the ambient Map property in standard material.
All textures coming in Environment Map property in Background.
Reason: Textures other than DDS weren’t excluded from environment property in background.
Resolution: Added all texture to "nonreference" except DDS texture in SceneObject >EnvironmentMap.
Bug Fix: Loaded Vset is not visible in PGM tab.
Reason: Scene had no alpha. To fix xrgb option property given during resource creation.
REWORK
Chroma Reworked
Test for the Following cases :-
*). Basic Chroma Key Properties (i.e. Key Params)
*). Layered Chroma (with PostProcess Chroma Scene As well)
*). Opacity map on the third layer
*). OpacityX map on the third layer
*). Exclude Color
*). Blue Chroma
FBX sdk changed from FBX sdk(2018.0) to latest version 2020.3.2
Test case:
*). Demokit templates of Skeletal animation , FBX , FBX with mesh mat.
UnrealEngine: New Texture share SDK implemented for unreal 5. Now unreal 4 will not work with wasp. Passing Placeholder to unreal functionality will not work correctly till the next update.
Test Wasp and unreal sync issue with unreal 5.3. with Tracked and trackless camera.
Feature Implementation
1. Extrude the outline of shape
Test cases:
*). This implementation
*). Extrude Demokit scenes
*). Crash and memory leak
*). Properties of extrude
2. Default Sg xml version updated. Sg root node included in Sg hash. Error logging in playout on Sg load failure.
Test Case: Load Save Sg in Desinger and Sting Server in 6.0 and 5.9
3. Element Animation Implementation in Shapes, Modifiers, 3DText, Tile, TableText and Object Instancing.
Test Case: Mentioned in the issue at
16-February-2024, Build Version - 6.0 - 6.0.31.1225
Bug Fix
Drone Designer crashes at setting sampler on more than one material at a time.
Reason: Map Memory Corruption due to concurrent insertions of same Texture Reference ID.
Resolution: Added Critical Section for Reference Count Handling in Texture Node.
Test Cases: Execution of Action Set with action 'Set Sampler' for same texture and multiple Materials.
Playout component is coming with Old icon in installation screen and Control panel.
Resolution: Updated Icon files in setup.
Same Images visible in all rows in table text when we wire only one row with variable.
Reason: Row sprite index was overridden by the column sprite index when we set the column wiring data because we didn't check if the column data was wired or not.
Resolution: Added a checking flag to identify which data is wired when updating column wiring data and row wiring data.
Sprite is visible even after uncheck udt Row
Reason: Visibility was not set in the tabletext sprite shader, even if we were changing the visibility value from the table data the sprite visibility was not changing.
Resolution: Added visibility in table text sprite shader.
The program shortcut button in the designer is not working.
Reason: Program output variable wasn’t set for the Output on/off condition.
Resolution: Added check on the condition of output on/off.
Different behavior coming when we open Edge property of standard material 5.9 Scene in 5.10
Reason: Execution of TexCUBE method when miplevel is 0.
Resolution: Removed texCUBE method execution only texCUBElod method will execute irrespective of miplevel value.
Extra object visible when motion trail has less than 1 frame
Reason: Trail matrices were not calculated according to new rotation order implementation
Resolution: Trail rotation matrices calculated according to new rotation order implementation
Test cases: Basic implementation of Motion Trail and scene attached in issue
Removing BlendAlpha property from Standard Material
Reason: No requirement of BlendAlpha in default parameters for standard material.
Resolution: Removed BlendAplha property from GFXComTexture.RC.
Quality issue with placeholders in the preview tab.
Resolution: A separate ratio based resource kept for Placeholder and it is set on Preview window instead of thumnail size placeholder i.e. 240x135
One extra line visible in viewport when we checked motion trail property in Cylinder and N-gon objects
Reason: Motion trail matrix was corrupted
Resolution: Matrix corrected
REWORK
Aspect ratio should 1.7778 instead of 1.77 in output card Xml of all servers.
Updated in Build 6.0.31.1211 of their respective setups:
Fluid DVE app
Vset Client (Pro)
Designer
Feature Implementation
Keep CopyState property on Resource i.e. eIdle, eRequested, eCopied instead of ImGui engine.
Reason: Thumnail is called before copy to CPU buffers completes.
ImGui implementation in VSet.
09-February-2024, Build Version - 6.0 - 6.0.31.1220
Latest common setup required.
Bug Fix
Video jerk visible on I/O output when user play MOV format
Reason : The texture index to be used by video is updated before the texture is ready in waspvideo
Resolution : Texture Index updated after texture is ready
Impact Area : This bug and video’s basic test cases.
Thumbnail are not coming right in Favorite pool
Reason: The near and far plane values are Swapped during the creation of the projection matrix, resulting inaccurate depth.
Resolution: Set up the projection matrix with correct near and far values.
Object not getting visible on view port on reopen scene if Matte material applied on object
Reason: The texture was not being prepared in the matte material.
Resolution: The Matte material has been correctly assigned the texture.
Source Blending, Destination Blending, Blend operation properties are not working in Matte material.
Reason: Alpha blending with default blending factors.
Resolution: Enables alpha blending with default blending factors if no valid texture is assigned to sampler 0.
Different behavior coming in Path interpolation template in Z Direction when we reopen scene.
Reason: The object was not being rotated according to the spline because the current spline length on each frame was not being updated when track key is rotational.
Resolution: Update the current spline length on each frame when rotate track key.
Quad Wireframe Fill Mode not working in Matte material
Reason: wire mode is not required.
Resolution: Remove Attribute D3DRS_FillMode and Add D3DRS_FiillModeEx.(which have only SOLID, POINT,and WIREFRAME).
Camera Pan issue with unreal texture.
Reason: Unreal depth and wasp depth was not matching. After implementation of ReverseZ we have to consider unreal depth as we are receiving. Earlier we were converting it.
Resolution: Code corrected.
REWORK
1. Testing divide by zero and Rework of implementing structs in Ps code XML.
Impact Area :
Old sprite basic working and value for 0 for height, width
Matt Material overall working.
Standard material overall working and working of lineardodgemode, linearburnmode ,reflectmode(echo), glowmode , freezemode, heatmode.
Uniform material overall working.
Table text basic working and value for 0 for Tile texture height and width.
Sprite basic working and value for 0 for height & width. Working of address modes wrap mode, mirror mode.
Gradient Texture basic working and value 0 for radial segments,
Chroma basic working and specifically for value 0 for params like Key Color, Density, Exclude Color.
Lens flare Texture basic working.
Basic working of old uniform material, Particle material.
Working of Quad wireframe.
Brightness contrast texture working.
Direction Light working.
Shine, Fresnel values working.
Group opacity working.
Faux shadow working.
Remap texture working on material.
Shadow Cast and shadow Receive working.
Blur texture basic working and value 0 for height and width.
Basic shape outline working.
2. Aspect ratio should 1.7778 instead of 1.77 in output card Xml of all servers.
Updated in Build 6.0.31.1209 of their respective setups:
Playout Client Pro
Playout Client XPress
Frame Playout
Preview Server
R2D Server
Playout
V-Set Server
Videowall Server
R2D Server Pro
Playout Pro
R2D Server Xpress
Playout Xpress
Designer
Skeletal
V-Set Client Enterprise
V-Set Client Pro
Feature Implementation
Implementation for Licencing
A. Kept license information such as author, editor, licensee org in meta file instead of Sg xml.
B. Sg Xml version increased.
C. Started verifying licensee organization against given Sg and on failure stopped loading Sg and returned reason code of failure.
Test Case:
Configure 2-3 machines with either hardware dongle or Soft license or mixed.
Each machine representing an organization.
Try to open scene inter organization saved in any organization. It should not open. Observe behavior and share result.
Try to tamper with meta data or scene. Observe behavior and share result.
Try any unethical means to open saved scene of organization 1 to organization 2 and share result.
Scene saved in 5.9 will open with this build but on saving its version and license will change.
Try arch unarch of saved scene and test load open and vice-versa.
Try saving scene through action and test.
Try SaveAs scene through VSet or other server client and test.
Making sprite index as row major in tabletext by default
Test cases:
This implementation
Sprite properties in tabletext
Tile properties like Rows/Columns/RowColsection and more which effect TableText
Wiring test cases
Old templates
Boolean proerpty ‘Unreal Alpha’ added in UBufferTexture to consider the alpha channel in texture. By default unreal does not provide the alpha channel(return o value in alpha.) so we kept this false by default otherwise nothing will display.
Environment Map Addition in Background Object
Any DDS selected in the background Object will be applied as reflection on all the Objects in the scene with the Standard Material
Mip of the reflection applied depends on the roughness (Gloss) map used
To increase mip further is required there is property called Gloss in the Material
And for the Materials which do not require ambient map can turn it off through “useAmbientmap” property
02-February-2024, Build Version - 6.0 - 6.0.31.1215
Bug Fix
Character effect property of objects should come with Element animation Except text and table text.
Reason: display name needs to be changed.
Resolution: display name of the mentioned property of mentioned objects are changed.
Engine is coming blank in Playout client Xpress
Reason: In PlaceHolderTexture RegUnRegIntoAudioGroup it was crashing in querying the pointer as parent pointer was NULL for live video.
Resolution: added sanity check for the pointer.
Selection color/boundary of window is showing very thin(not clearly visible) in the Preview in fluid DVE.
Reason: selection boundary seems to be thin as width is 5.
Resolution: Doubled the width.
Texture coming incorrect when we apply Normal map in object.
Reason: Lighting calculation was using vertex normal instead of modified normal map normal.
Resolution: vertex normal updated with modified normal for lit calculation.
Wrong Fluid Group object getting visible in viewport when we open scene and create Fluid group object.
Reason: min max value change condition was creating flicks in DrawGroupBox in BaseNode.
Resolution: min max value change condition removed in DrawGroupBox in BaseNode.
Ring Height property Default value coming 2.
Reason: Default value was 2.
Resolution: Default value updated to 50.
Path interpolator not working
Reason: The Start frame checking condition was updating the current frame value.
Resolution: Removed unused start frame checking condition.
Impact Area: path interpolator.
Shadow cast option coming in Matte material.
Reason: Shadow Cast wasn’t set to visible false.
Resolution: Added visible attribute in shadow cast set to false.
Omni light default size "Yelllow icon" getting change when we change z value of object.
Reason: Size Changes according to the perspective Camera
Resolution: Light Rendered as a point Sprite now which doesn’t have an impact of Perspective or Ortho Camera.
Omni light not working on Material when material taken from Material library.
Reason: Omni Light fragment was not Getting Attached for old Directional light Fragment i.e. the old Phong implementation.
Resolution: Omni Light Fragment attached for both (Old and new Phong)(in CPP).
Impact Area: Please test if the Omni Light is working for older 5.9 scenes as well.
26-February-2024, Build Version - (6.1.29.1600) # Note
* Use Latest Common/Playout setup
* Please remove old bin file for latest bin
* Please restore layout after installing VSET Enterprise and pro.
Feature Implementation
Edit Preset in VSet Chroma (6.0).
Change in Chroma Default values.
Placeholder only works with active UDT In KC not from common service Desc: Now placeholder only connects with KC not with common service.
VSET- Check all functionality.
03-February-2024, Build Version - (6.0.31.1208) # Note
* Use Latest Common/Playout setup
* Please remove old bin file for latest bin
* Please restore layout after installing VSET Enterprise and pro.
Bug Fix
Defect: Vset Engine GUI flick when we use Salvo shortcuts.
SRT Rotation(x,y,z values) data is not showing in action history tab when texture is selected.
Some time Engine window flick when we select placeholder with shortcuts on program\Preview.
Defect: Panelcontainer2 tab is showing in design mode of vset.
Rename Application VsetClient
Restore warning Checkbox is not working in vset.
Logs generate in event viewer after vset invoked.
Vset Post process scene Loaded on Standard server when standard server running and we invoked Vset enterprise.
'VirtualSet' Name is showing in Source column in event Viewer Logs.