27-06-2024 (6.5.30.1605) # Note
* Restore Default before running application.
* Use Latest Common / Playout setup
Bug Fix
BUG: Designer is getting crashed on drag drop object in other group in attached scene through Ctrl key.
Spell Checker suggestion Should come in RTF also.
21-06-2024 (6.5.30.1604) # Note
* Restore Default before running application.
* Use Latest Common / Playout setup
Feature Implementation
Requirement: Asset display name should come when we browser asset through WAX window.
14-06-2024 (6.5.30.1603) # Note
* Restore Default before running application.
* Use Latest Common / Playout setup
Bug Fix
Not able to add control keys in More than one Object Transformation animations Desc: Repeat entries of action sets in node track xml
The first row of Excel is becoming the column header even though we have Unchecked Use first row as column in addin Desc: UseFirstRowAsColumn/ AutoDetectType/ Seprator Properties use as static
Not able to create Watereffect Texture on new scene through material library
BUG: Designer getting crashed on ntdll.dll when we change Font name continuously on String data type on UDT
Styles are not coming on unarc templates on other KC ,if we Create arc file of old templates in new setup.
Defect :user tag value does not visible on server .(Graphics Demokit)
12-June-2024, Build Version - (6.5.30.1602) # Note
* Restore Default before running application.
* Use Latest Common / Playout setup
Bug Fix
After override properties in data table then data not showing in addin after click edit
Not able to open Help file of node Params in parameters window
Not able to create New UDT from UDT pool in Design tab
Defect :Show tool bar option Is not visible in udt design box in udt editor.
0:1 SG is showing on servers
BUG: Scene is loading but Fluid Template is not showing on server
BUG: Styles are not coming on unarc templates on other KC ,if we Create arc file of old templates in new setup.
07-June-2024, Build Version - 6.5.30.1600 # Note
* Restore Default before running application.
* Use Latest Common / Playout setup
Bug Fix
Texture modifier and Instancing properties visible in DVE designer even after UV mapping and Instancing objects are not coming.
Inner radius visible on Bar manipulator property instead of Bar Width
Selection on object does not persist after clearing the filter in the top-left corner of the hierarchy pool.
All properties of unified form does not visible ,need to select the buttons.
UI of Addin and table gets blank after changing variables value in Hemicycle addin.
Local tab in variable sheet flicks after edit Hemicycle addin.
Defect :Not able to enter the data in udt rows after changing any datatype say (integer to string )
Defect :Multiple connections showing in odbc sequencer
Feature Implementation
Requirement : Add and save options should come in Color swatch in SRTV panel.
28-06-2024(6.5.30.1606)
Bugs
Unable to load vset scene on Engine from template pool Desc : Handle the checking of Template data first than instance data
PLayer buttons are not working in nle.
Desc : Handle the checking of Template data first than instance data
Feature Implementation
Requirement:: Template should remain loaded on the server even if another server quits, crashes, or is killed in multi-server mode.
Central config Workflow issues
21-06-2024(6.5.30.1604)
Feature Implementation
Run time page add does not reflect in page Data when user use shortcut F2 to update instance. Desc: Handle the mouse down to focus on player control
UDT DROP DOWN ISSUE ON FORM Desc: Handle the Top Most property of Repository items in UDT Editor
Tool bar size change when switching between the adlog or scheduler tab and any other tab, such as help or playlist. Desc: Handle the tool bar control size for scheduler addin.
Changes done in lifetime are not persisting/showing after clicking OK
Communication is working with given cases
14-06-2024(6.5.30.1603)
Bug Fix
The CSV file is not being created when we play the ad log templates that use the adlog key in the template.
Check for Switching between any tab in Nectar Sales causes the selected tab to float.
12-06-2024(6.5.30.1602)
Bug Fix
Sometimes render preset showing blank in global preference
Bug: Record button is not coming in waspmos Data entry window in NLE.
Right click options not working in instance pool
Changes in "BeeSys.Wasp.Workflow.BeekeeperClient.dll" that are in Shared Resource [Minimize the sample app code for calling SendCommand via communication]
07-06-2024(6.5.30.1600)
Bug Fix
Defect : Frame playout is coming with Steam Server name in process tab in Task Manager
Defect :Player Error Occurs in Event Viewer During Page Move in Data Page
28th June 2024 - 6.5 - 6.5.30.1615
Bug Fix
Video frames distorted when we cue play the video 2-3 times(ABP templates)
Reason: A variable was not setting due to non- infinite critical section
Resolution: Distort issue resolved after using I-Frame videos and this fix is for video stuck issue on page change.
Impact area : This bug, Waspvideo crash in Power TV program
SD Output quality is not good
Reason: After Check For Zero Implementation this issue occurred
Resolution: Check For Zero removed as this case won’t occur here secondly its taking instructions as well
Impact area : HD and SD Quality
Designer is getting crashed on using texture anywhere which is used in animate texture property in Tile
Reason: When a texture is rendered and the same is used in texture animation, crash happens.
Resolution: Create another texture with dimension of the animating object and stretchrect the original texture on it and use it in unwrap for animation.
Impact Area:
Texture Animation should be working as it was on previous setup, in Element Animation objects(AI, Pie, 2DText, Tile, 3DText, ObjInstancing, etc)
This crash should not happen.
Crash in 4_US_election_BarGraph template of demo.
Demo templates using texture animations.
NDI out has jerk
Impact area : NDI output
21st June 2024 - 6.5 - 6.5.30.1610
Bug Fix
Flick in DAILYPOST templates due to 3DText(ElemAnim objects) used in it.
Reason: Assuming that Dx9 handle of compute texture is not getting updated on time.
Resolution: Called UnwrapUnderlyingResource on compute out texture to make sure it is updated on dx9 too.
Impact Area: Rendering of ElemAnim Objects.
RT going high in PreRender of some templates in DAILYPOST program.
Reason: Templates containing 3DText/2DText of type Clock/Date are creating every time due to comparison of previous string in not in correct way.
Resolution: Corrected the comparison in both Clock and Date types by using innerrtext instead of bstrString for comparison.
Impact Area:
*) Date & Time in 2DText and 3DText
*) Old and DemoScenes which have date/time used.
Playout crashes when playing demokit templates for long hrs.
Reason: Divided by zero condition occur in SetInstanceTexture method due to call coming for NULL matrix.
Resolution: Applied sanity check of matrix before calling SetInstanceTexture, also applied sanity check of nTrails variable before using it for divide.
Impact Area: Rendering of ElemAnim Objects with their trails and position/center table.
Sprite row and column properties not working in standard material.
Reason: The size of the XYCoordNScale and CloneOn arrays was incorrect.
Resolution: Corrected the size of both the arrays.
Behavior of PSD in Designer is different from GIMP even after all layers are import in Designer.
Reason: Layer mask dimensions and bounds were not handled correctly.
Resolution: Corrected the layer mask dimensions and bounds handling.
Outline shifts on changing Line width in Analog clock and Composite shape.
Reason: When Outline width or outline angle is changed, outline is created without clear previous shape.
Resolution: Set geometry flag if outline width or angle is changed to make sure creation of shape done properly.
Impact Area:
*) This issue with multipoly shapes and scene reopen.
*) Check with changing other properties to replicate the issue.
Group Opacity is not working with Matte Material.
Reason: This issue was due to group opacity constants not being set after shader constants structure rework.
Resolution: Set the shader constants for group opacity, also, added shader code for Invert Opacity functionality.
Test Cases: Group Opacity with Matte Material applied on child object.
Impact Area: None.
Unable to render templates in R2D designer/server when selecting the export audio option.
Reason: ffmpeg SDK changed(From 4.4 to 7.0) without testing of R2D
Resolution: Correct the audio code according to latest ffmpeg sdk. Some older methods deprecated in latest version.
Lifetime addin is not raising the evict trigger
Reason: Code removed while code cleanup in 4.0 version. After that it was not working in any version.
Resolution: Required code added.
14th June 2024 - 6.5 - 6.5.30.1605
Bug Fix
Matte Material not working in some templates
Reason : the Issue is actually with the Opacity Node , Matte Material is not working on the the Node selected in the group Opacity
Resolution : As there is no need to render the opacity nodes before all the nodes ... so removed the code
Impact Areas : Test for some older Opacity Test Scenes and 1 or 2 demo templates
Object visibility not working properly when we take same uniform material in multiple objects
Reason : As in case of Visibility Track , every node sets its visibility in the material , Visibility is set from 2 places , 1 in Material's render (which will be called once for the single object that is rendered first is the material is applied on multiple objects) , 2nd through SetVisibility() function call done from every node , this function is written in Genericmaterial.cpp (common for all) , so the issue occured when visibility constant's name got changed in PSCode.xml so due to the different constant's name in both the shader's it was not getting set Uniform Material
Resolution : Function Overridden for Uniform Material to set its variable
Shadow is not getting transparent as per the motion trail opacity and the shadow trail is smaller than the object trail.
Reason: On motion trail shadow was getting rendered on the basis of bounding box cords.
Resolution: Added check when Motion trail is on shadow should be rendered on the basis of whole screen.
Impact Area: Faux shadow on object when motion trail is off.
Flick coming on Output when using multiple scene containing same type of elemanim objects
Reason: When Stop Scene is called, the Active State of controller is set to FALSE which is causing return from prerender of SG.
After scene que command, prerender is called for both scenes which cause the execution of compute and texture is updated as per both scenes. (Assuming that rendering/ draw process of previous is still in process at the GPU end)
Resolution:
Commented the sanity check in SG prerender which is causing immature return of prerender.
Use double buffer technique for compute output texture, so that if in any case texture is updated it will not affect current output/render
Impact Area: Rendering of ElemAnim objects (AI, Pie, 2DText, 3DText, Tile, Object Instancing, Table Text)
Wasp Virtual Camera audio out is not correct in VMix
Impact Areas : WebCam audio
Not able to open backup scene and fail to load Scene error is coming on opening the scene.
Impact Areas: None.
Element animation of visibility track is not working with outline of shapes.
Reason: Effective visibility was not used in case of outline in compute.
Resolution: Correction in compute code to use effect visibility.
Impact Area: Visibility track with element animation in shapes and extrude, outline color alpha of multiply shapes.
Group opacity is not working on sprite outline
Reason: Sprite opacity constants getting set incorrectly.
Resolution: Set the opacity constants as it was set for Rectangle. Previously it was getting set independently.
Feature Implementation
All templates will be loaded on server in our office irrespective of licensee, if Master dongle is present in network. Testcases: Load any other org template on server out or our network.
Save software build version in scene's meta xml file. Testcases: None.
Verify scene from MetaData license string if it fails to verify from given DB string. Testcases: Convert scene using publisher app and try to open as template.
07-June-2024, Build Version - 6.5.30.1600
Bug Fix
The Drone Designer crashed while doing R2D. And Video file creating with only H.264 codec.
Reason: After 6.3 version(From 3rd May 2024), R2D was not working even application crash in all the format except the image. This was due to SDK change of ffmpeg from 4.4 to 7.0.
We fixed the crash in last 6.4 setup(31st May 2024) but there was an issue while R2D. Codec was same in all the format.
Resolution: Set the codec information as per new ffmpeg SDK(7.0)
Server/Designer crash while playing demo Template "6 bars.wsp"
Reason: V-table corrupted becoz of Wrong type casting of COM interface in E-text
Resolution: Use QueryInterface to get the interface ptr.
Feature Implementation
Default canvas count in case of DVE version should be 2 instead 1
Impact Area: Canvas 2 functionality should be tested
07-06-2024 (6.5.30.1600)
# Note
* Use Latest Common/Playout setup
* Please remove old bin file for latest bin
* Please restore layout after installing VSET Enterprise and pro.
Bug Fix
When we switch the mode from play to design and then back to play, the wipe tab wipes icons increase, and a scroller appears. This issue occurs only when no template is loaded in the engine.
Unable to select preset of page 2 and 3 with double click on program in play mode of vset
07-06-2024 (6.5.30.1600)
# Note
* Use Latest Common/Playout setup
* Please remove old bin file for latest bin
* Please restore layout after installing VSET Enterprise and pro.
Bug Fix
When we switch the mode from play to design and then back to play, the wipe tab wipes icons increase, and a scroller appears. This issue occurs only when no template is loaded in the engine.
Unable to select preset of page 2 and 3 with double click on program in play mode of vset