31-August-2025 (7.0.31.1246)
# Note
* Restore Default before running application.
* *Use Latest Common / Playout setup*
Bug Fix
Communication control key help file not coming
Refresh addin control key help file coming wrong
Fluid addin help file not coming in addin configuration window
String Format, Set element filter, Blur Texture, Render Traget, Update Buffer, Set current tool action sets help file not getting open
The focus is shifting when we are making some edits on the target and source option in Wire tab
30-August-2025 (7.0.31.1245)
# Note
* Restore Default before running application.
* *Use Latest Common / Playout setup*
Bug Fix
Sometimes we are unable to rename some templates in details views using F2
If we open any pop-up on the designer and then change the tabs of the windows, the pop-up box does not disappear from there
"There is no row at position 0." error coming in event viewer when we played the breaking news template and are entering data through the autoit script on different categories on the respective UDT
Font list getting flick first time when we open Font name list in 3D text
Color picker getting flick in Designer
BUG : Color picker is not getting disabled when we click on the ESC key
BUG : When we play the L-band and the Breaking template, delays start occurring after 6–7 hours (Pratidin Times)
Time goes to high and engine logs are coming when we play the breaking news template and are entering data through the autoit script on the respective UDT
Brightness, contrast, Saturation properties values coming different in Property sheet and Property pop-up box
Remove the option of Built-in Gif Codec from the Image Sequence list and add it as Animated Gif in the File Formats.
By selecting two Sprites object from Hierarchy pool, we are unable to change the texture ID together
The hierarchy of the Fluid node expands when we open DVE scenes and click on any other object
When we undo after deleting the fluid node after creating the shadow copy, no object returns except the fluid node
Designer is getting crashed on cue-play the scene after Adding pause key with forward or bidirectional through Powershell Script.
Inherit PH property is not working properly when we unchecked the 'Add to PVW' checkbox on the 'Add to fluid group tab'
When we click on the hierarchy pool in the given space, the selection in the hierarchy changes, while the parameters window displays the property of the last selected object
Not able to add control keys on fav when we add control key on material track and create material fav
Requirement: Wmv should be removed from the 'video & Audio' file type selections
'None' getting selected on the canvas list when we are reopening the Wscene action
Not able to create UDT Sequencer.
Copy button is disabled on right-clicking the folder, while we can copy-paste the folder in the template pool
Wired properties are not showing highlighted with green color in Chroma material after created chroma addin in Designer
Instance based UDT not working on Embedded UDT false when we drag-drop UDT editor in Wasp control
Wasp Template coming blank in New UDT tab
22-August-2025 (7.0.31.1240)
# Note
* Restore Default before running application.
* *Use Latest Common / Playout setup*
Bug Fix
Not able to create 2D text and 3D text through Text editor
Not able to create favorites of Omni light
After the quick render, the pause infinite key is not working, it is getting released after 5 seconds
Designer is getting crashed on cue-play the scene after Adding pause key with forward or bidirectional through Powershell Script.
Not able to rename UDT in UDT pool
All textures are imported with a suffix, for example, '1'.
Base Number value coming 0 instead of 1 on Rename tab on Hierarchy pool
All option coming in Reset vertices option in Polyline and freehand polyline.
Errors coming in event viewer when we click Backspace in Text type property in 3D text
Remove render order window from Xpress
If we create a copy of the fluid group object, we are unable to delete the created copy
Add On ReOrder Complete event, on right click of tile object in hierarchy
Key info pop-up box getting closed when we open Color palate in Track keys
Remove Dynamic from Designer
Test Area :
a) Check all the edition of designer
b) Check Scene editor, UDT Pool, View, Fav pool
c) Check Home tab (with open template local scene, search template etc)
Data in properties such as table data, pie data, etc., does not persist when changed through Quick Access if another object is selected.
Texture ID is not visible in the sprite properties.
Animated filter in Track View doesn't work when no parametric or transform animation keys are applied to the object, but some control keys are set on the object track header
After wiring the mesh material, the FBX does not appear in the viewport when using Shift or Ctrl copy.
Texture pool parameters tab getting blank when we add ffmpeg command in the string variable and wire it video file name property
Scene editor tab is not coming in PRo and Fluid Designer.
Note: Please check other addins also as per feature xml
08-August-2025 (7.0.31.1230)
# Note
* Restore Default before running application.
* *Use Latest Common / Playout setup*
Bug Fix
Check for When the same UDT is used in both templates, updating the data through the UDT editor does not reflect on Template 2 after reloading it. (6.5_7.0)
Check for Playlist z order is showing instead of instance z order defined in meta data when form is linked with the template. (6.5_7.0)
Designer crashes on loading specific templates
Designer crash when we open specific scenes
The name of the folder not getting changed if folder old and new name is same when we change the name to small or caps
30-August-2025 (7.0.31.1245)
# Note
* Please remove old bin file before updating setups for default values.
* If you want to change the path of setups you need to install common first then all setups will install on common selected path.
Bug Fix
Taking time to connect to the server in the flow configuration pool.
Error coming in Event Viewer when creating a new or opening any scene in Designer.
Not able to drag-drop color data type from one row to another row in UDT.
When three servers are connected and the template is played, disconnecting one server stops data updates on remaining servers. Reloading also loads on the previously disconnected server (Multi server).
Values for given default profile are not correct.
Edit and Delete buttons in “Edit Profile” are not disabled when Streaming is On.
When entering a path containing an SDP file (e.g., \\testing311\\bin\\stream.sdp), the next row is not created and double-click functionality does not work.
In the Placeholder Canvas tab, only the canvas is visible.
Recording is not working – target address call count increases every time the recording profile is checked and unchecked.
HDMI screen status toggles (check/uncheck) incorrectly after 2–3 clicks.
When we dock Global variable pool in VSet Enterprise/Pro and save layout, then change mode from play to design or vice versa, the pool becomes disabled and reappears only after restoring default layout.
1.8 GB commit size leak occurs in Playout Client when the communication template runs for long hours (63 h).
Data not displaying in ODBC sequencer under Form query with MariaDB.
AutomationConfigEditor.exe does not open.
When invoking the standard playlist in VSet, player containers do not appear by default in the new database; need to check “Show Player Container” in Preferences.
22-August-2025 (7.0.31.1240)
# Note
* Please remove old bin file before updating setups for default values.
* If you want to change the path of setups you need to install common first then all setups will install on common selected path.
Bug Fix
Startup playlist becomes visible in Playlist pool when Xpress Playout Client is invoked for the first time.
Scene Salvo appears on Salvo player after switching from manual to auto mode.
WaspStreaming changes for version 7.0.
Canvas Out incorrectly displays preview output instead of program output.
The MOS logs folder is created in an incorrect directory.
When reopening the Miscellaneous tab, the active UDT is not clearly identified (shows last selected UDT).
Asset Client does not run in version 7.0.
Error occurs while invoking Nectar Client.
08-August-2025 (7.0.31.1230)
# Note
* Please remove old bin file before updating setups for default values.
* If you want to change the path of setups you need to install common first then all setups will install on common selected path.
Feature
Requirement: When the refresh button is clicked on the UDT data entry tab, the currently open sub-category should remain open.
Bug Fix
Skeletal Add-in is not being created.
Renaming the channel output removes the associated output source.
Playlist does not appear after publishing rundown via Octopus MOS.
29-August-2025 (7.0.31.1245)
# Note
* Treat as base setup.
* DLLs for Matrox input-output added.
* Cache clear required due to material shader changes.
Bug Fix
Some Hindi text not visible in viewport.
Text not visible in attached scene.
Reason: Fallback fonts sometimes return different glyph counts than main font (due to ligatures/conjuncts), causing misaligned glyphs and invisible text.
Resolution: If glyph counts match, patch missing glyphs only. If counts differ, replace all glyph data with fallback to maintain alignment.
Test Cases:
* Demo templates related to 3DText.
Canvas list not appearing in Views tab in Community and Pro Designer.
Reason: Canvas entry missing in Pro and Community repository.
Resolution: Updated both repositories.
In Demokit program (2D Entertainment Package.wsp), text missing compared to 6.5 version.
Reason: Invalid rectangles in _RenderBlur caused StretchRect failure.
Resolution: Added check — if rectangles invalid, reset to full surface size.
When an object is assigned to opacity node property of a group and group is copied, opacity object from first group links to second.
Reason: Opacity constants not set for same material in bevel.
Resolution: Set opacity constants for bevel materials.
Difference observed when playing Demo Program templates on server (revenge_showschedule.wsp).
Reason: Spline Extrude rework altered orientation.
Resolution: Added check for backward compatibility with old scenes.
Impact Area: Spline rotation and start cap.
Chroma template texture not displaying correctly in VSet when Live/Live Gamma selected.
Reason: ShadowColor and ShadowPass variables corrupted; Texture Transformation not working.
Resolution: Reset initial values to 0, corrected Texture Transformation.
Impact Area: All Chroma types.
Difference in Demo Program templates due to missing old reflection fragment and incorrect clone texture flag usage.
Resolution: Added missing fragment and corrected flag usage.
Impact Area: None.
Texture transparency slider enabled incorrectly in Particle material’s 4th texture stage.
Reason: Corruption in texture type value.
Resolution: Added validation check for texture type.
Impact Area: None.
R2D Server crash on 7.0.31.1240 while invoke.
Reason: Mismatch in video frame pitch (stride size).
Resolution: Corrected stride size calculation.
Outline location and angle properties not working correctly in 2D and imported objects.
Reason: Wrong pivot rotation, miter scaling, and inconsistent normals.
Resolution: Fixed miter clamping, corrected pivot/normals, consistent offsets.
Test Cases:
* Verify all outline properties with fill enabled/disabled.
* Miter joins sharp at corners.
* No flickering or spiking during animation.
* Outline textures continuous and smooth.
* UVs stable around corners.
* Test Outline Location (Outer/Inner/Center).
Fix for 3DText issues in demo templates.
Reason: Incorrect spline rotation computation; wrong color on selection.
Resolution: Corrected rotation in compute shader.
Implementation
Matrox Input and Output Implementation.
Test Cases: Matrox input/output working; DVS, AJA, DeckLink, and Memory behave as before.
Rework
Removed “Built-in Gif Codec” from Image Sequence list; added “Animated Gif” in File Formats.
Note: Only codec name changed; functionality unchanged.
Test Case: Basic R2D functionality.
Rework of Path Interpolator — smoother frame transitions and no curvature flips.
Test Cases:
* Check path interpolator.
* 3D text with spline.
22-August-2025 (7.0.31.1240)
# Note
* Treat as base setup.
* WaspVcam.dll removed from Playout (moved to Flow setup).
* WaspHDMIOutput also available in Flow setup.
Bug Fix
Designer/Playout crash when providing 1024+ characters in video texture path.
Test Case: This issue.
Input URL streams not working in Designer/Placeholder.
Symptoms:
* Unable to play stream.sdp via placeholder/string.
* Templates stop after ~20 mins (high CPU).
* WaspVideo crash after 15h.
* UDP stream buffering.
Test Cases:
* Basic video testing.
* Demo templates.
* Multi-type stream playback.
* Crash/leak monitoring.
Compilation message after saving template with remap texture.
Reason: Incorrect DDL entry.
Resolution: Corrected entry for remap texture.
Polygon data in SVG not persisting after reopen.
Reason: Shape-change flag not updating.
Resolution: Added check to update flag properly.
Impact Area: Also verify AI and Pie.
Material corruption when applying faux shadow and rotating free camera.
Reason: Pixel shader not set properly.
Resolution: Added missing SetPixelShader call.
Text invisible when applying faux shadow with blur on 3D text.
Reason: Incorrect projection math and screen rects.
Resolution: Fixed projection, added fullscreen shadow handling.
Opacity node not working on multiple objects in fluid scene.
Reason: Group render call present in unrelated views.
Resolution: Disabled redundant group rendering.
Impact Area: Opacity node behavior.
Implementation
Reorder Implementation in Tile.
Test Cases:
* Reorder actions (Reorder, Animate, Reset).
* OnReOrderComplete event.
* TableText with WireTile enabled.
Impact: Element animation, TableText animation, memory, and crashes.
Added new key PublisherDistributionId for distribution templates.
Decklink Input/Output implementation.
* New SDK and RGB support.
* Auto format detection (RGB/YUV).
* Driver version 14.5+ required.
Impact: Input/Output in both interlaced and progressive modes, memory, long-run stability.
Rework
Video Compute Shader breakup.
Test Cases:
* Test all video formats/codecs.
* Progressive/interlaced modes.
* Memory leaks and long-run stability.
Texture applied to material defaulted to Clamp mode.
Resolution: Set Wrap as default mode.
Impact Area: This issue.
Default text under Texture window differed from available options.
Reason: Case mismatch.
Resolution: Set all options to Title Case.
Missing log entries for Video/SVG templates when files missing.
Reason: Log addition missing.
Resolution: Added logs for SVG and PSD missing files.
Impact Area: Template load diagnostics.
Requirement
Normalized faux shadow blur property up to 2000.
Remote Manager URL change — DVE Enterprise can connect to any KC.
08-August-2025 (7.0.31.1230)
# Note
* Latest common setup and app setups required for Windows 25H2.
Bug Fix
GIF sprite distortion when creating sprite of GIF.
Reason: Sampler states not restored after render.
Resolution: Backup and restore sampler state.
4K Input not working in Decklink 8K Pro.
Reason: Improper handling of FormatChanged callback.
Resolution: Full reinitialization, critical section sync.
Impact Area: Interlaced/Progressive I/O.
AD Band plays only once in scene.
Reason: Timer deleted on OnTimerComplete.
Resolution: Used async deletion method for timer.
Designer not working in Windows 25H2.
Reason: Deprecated VirtualSet COM object in WaspNative.
Resolution: Removed from code.
Implementation
Implemented mip level calculation using derivatives for texture sampling.
Added Canvas option at Playlist level (Router UDT Source column).
Rework
Shape Outline Code Reworked.
Test Cases:
* Miter joins clean and sharp.
* Outline textures smooth.
* No UV flip or jump at corners.
Rework of Spline Extrude.
Impact: Lighting, gap between caps, contour behavior.
Test Cases:
* Freehand Polyline, Star, Gear, Rectangle.
* Old scenes.
* Long-run testing.
Input URL streams not working in Designer/Placeholder (SRT support added).
Test Cases:
* Video, R2D, NDI tests.
* Demo templates.
* Crash monitoring.
Playout crash after 2–3 hours on Demo Kit playback.
Reason: Compute data set on prepare thread.
Resolution: Disabled data setting on prepare thread.
Element animation progression (Forward/Backward) not working.
Reason: Progression order not sent to compute shader.
Resolution: Updated instance order logic.
Test Cases:
* Forward/Backward/Random progression.
* Padded animation on/off.
* Multiple source ranges.
Playout crash with multiple canvas out.
Reason: NDI initialized using default name only.
Resolution: Corrected channel index and naming logic.
Test Cases:
* Multiple/Single NDI/SDI out.
Application crash on fresh machine.
Reason: VSet DLL removed but class factory still referenced.
Resolution: Removed dependency from code.
Implementation
Implemented Windows.Graphics.Capture for App/Window/Desktop capture.
Added WasAPI for system audio capture.
Test Cases:
* Basic video testing.
* Demo templates.
* Memory and crash monitoring.
30-August-2025 (7.0.31.1245)
# Note
* Use Latest Common/Playout setup
* Please remove old bin file for latest bin
* Please restore layout after installing VSET Enterprise and pro.
* Before running the setup please update the db using database updater.
Bug Fix
Changed Combo box options (Unload at end, Transition at end, Pause at end) value is not persisting in placeholder after reinvoking the application in GUI and functionality not working.
Requirement: Need Change style option (Thumbnail, Details option) on right click in Combo box option when texture tab is selected in VSET scene.
The 'Change Mode' command in VSet is not working when used with Bit Companion.
Waveforms are not generated for videos with specific codecs having long durations.
22-August-2025 (7.0.31.1240)
# Note
* Use Latest Common/Playout setup
* Please remove old bin file for latest bin
* Please restore layout after installing VSET Enterprise and pro.
* Before running the setup please update the db using database updater.
Bug Fix
Unable to calculate principal axis through ruler.
Changes in VSet Chroma Params and UI (6.5_7.0).
Unreal is not functioning correctly with the trackless.
If an audio file doesn't contain video frames and the view style is set to anything other than 'Details', the play button icon does not appear.
Unable to load 'Recent' templates from Engine options → Open → Open (Double click works fine).
Updating text values for placeholder item updates the video time with incorrect values.
If the user invokes the Playout server and then attempts to invoke VSet Enterprise on the same machine, no message appears indicating that one application is already running.
VSet stuck on chroma scene: 7.0 config mode.
08-August-2025 (7.0.31.1230)
# Note
* Use Latest Common/Playout setup
* Please remove old bin file for latest bin
* Please restore layout after installing VSET Enterprise and pro.
* Before running the setup please update the db using database updater.
Bug Fix
VSet stuck on preparing chroma scene if we set comma (,) in decimal symbol in Date time format of Windows.
Scrolling down in placeholder item list moves it directly to the end of the list when current position is on top (Scroll up works fine).
Double quotes are not being registered in placeholder.
30-August-2025 (7.0.31.1245) Note
* Use Latest Common / Playout setup
* For Fluid you need to update these DLLs: \\install2k12\WASP V 7.0 Setups (Internal Setup Only for Testing)\Ver 7.0\Meeting
* Config entry in Fluid application config:
App screen and engine screen functionality (extended monitor) is not working in Fluid DVE.
Blank tab appears when the respective Addin is not installed.
22-August-2025 (7.0.31.1240) Note
* Use Latest Common / Playout setup
* For Fluid you need to update these DLLs: \\install2k12\WASP V 7.0 Setups (Internal Setup Only for Testing)\Ver 7.0\Meeting
* Config entry in Fluid application config:
The Show Instance Id property should be hidden from the Fluid Addin in Designer.
Bugs
Schema option appears in the Fluid Addin configuration window.
Properties options are not working in the PGM and PVW layout.
Labels are not shown for the meeting list in Live Inputs selection options.
Canvas source text is replaced with PH item text when the respective Placeholder is re-initialized.
Zoom: Table index is incorrect.
Live Input issues:
Unable to view any Live Input selection options and respective labels.
Live sources without associated text are not displayed in the Live Inputs tab.
Splitter labels/names are not displayed even after separate configurations.
08-August-2025 (7.0.31.1230) Note
* Use Latest Common / Playout setup
* For Fluid you need to update these DLLs: \\install2k12\WASP V 7.0 Setups (Internal Setup Only for Testing)\Ver 7.0\Meeting
* Config entry in Fluid application config: