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12-12-2024 (6.5.30.1653)
# Note
* Restore Default before running application.
* *Use Latest Common / Playout set
Bug Fix
- BUG : WASP File Dialog Filesystem Tab is Blank When Browsing Image/Video Through ActiveX (Octopus)
06-12-2024 (6.5.30.1652)
# Note
* Restore Default before running application.
* *Use Latest Common / Playout set
Bug Fix
- Script control key help file missing in Track view
- Target pop-up box getting flick when we click on Target shape Quick access property
- Text flick on opening style box while using POp RTF.
27-12-2024 (6.5.30.1657)
Note:
* Please remove old bin file before updating setups for default values.
* Bin path: C:\ProgramData\Beehive Systems Ltd\WASP3D\Data\Common
Bug Fix
-
Performance Testing | Delta leak
Desc: Remove Unused event binding for 6.5 as per profiler result
20-12-2024 (6.5.30.1655)
Note:
* Please remove old bin file before updating setups for default values.
* Bin path: C:\ProgramData\Beehive Systems Ltd\WASP3D\Data\Common
Bug Fix
- In device type columns Numbers are showing instead of name(Service\Engine\Designer)
20-12-2024 (6.5.30.1654)
Note:
* Please remove old bin file before updating setups for default values.
* Bin path: C:\ProgramData\Beehive Systems Ltd\WASP3D\Data\Common
Bug Fix
- When a user creates a schedule and selects playlist ‘P1’, then changes it to ‘P2’, the schedule appears in both playlists.
- Remaining instance does not add in next schedule instance.
- Instance are populating in playlist when available slots are showing in -negative
- Playout client xpress not invoke properly
- Remove Unused DVE Command & rectify the code to run shortcut commands
Requirement
- Should be Able to create standard playlist in Pro edition.
12-12-2024 (6.5.30.1653)
Note:
* Please remove old bin file before updating setups for default values.
* Bin path: C:\ProgramData\Beehive Systems Ltd\WASP3D\Data\Common
Bug Fix
-
Remaining instance does not add in next schedule instance.
Desc: Handle the update of blank instance executed counter. -
Instance are populating in playlist when available slots are showing in -negative
Desc: Handle the case of slot selection on the basis of TotalAvailable slots
10-12-2024 (6.5.30.1652)
Note:
* Please remove old bin file before updating setups for default values.
* Bin path: C:\ProgramData\Beehive Systems Ltd\WASP3D\Data\Common
Bug Fix
- If the same UDT is open in two designers with the same KC, closing the UDT in one designer and then attempting to delete it from the designer where the UDT was closed will result in the UDT being deleted.
- Requirement: Need a option to delete the Placeholder UDT from miscellaneous tab in server Def configuration tab
06-12-2024 (6.5.30.1651)
Note:
* Please remove old bin file before updating setups for default values.
* Bin path: C:\ProgramData\Beehive Systems Ltd\WASP3D\Data\Common
Bug Fix
- AudioMixer: Route canvas audio to another canvas
- Mouse cursor coming to mid string column when we copy-paste Hindi data in UDT
- Remove Unused DVE Command & rectify the code to run shortcut commands
6th Dec 2024 - 6.5 - 6.5.30.1810
Bug Fix
-
Outline is not visible when we apply material on it when motion trail is ON.
Reason: Due to extra vertex shader constant set.
Resolution: Applied sanity check to avoid setting in case of single poly shapes.
Impact Area:
Outline of single/multi poly shape with material and motion trail on/off.
Outline of single/multi poly shape without material and motion trail on/off.
Outline of single/multi poly shape with texture and motion trail on/off.
Fill Color, Poly color of shapes with motion trail on/off.
Material applied on shapes. -
Fill mode not working on all objects when we apply the same material on multiple objects
Reason: Due to the material rendering once and resetting when applied to a different object.
Resolution: Restore the old fill mode if the current material differs from the previous one.
Test Case: Fill mode should work on all objects, shapes and modifiers when the same material is applied to multiple objects, shapes and modifiers. -
Blur effect not working on Play Mode and Transition errors fixed
Reason: Same Resource was used by different command queues
Resolution: taking Different resource and performing Copy Resource
Impact Area: blur texture and it's type.
Feature Implementation
-
Canvases to be made according to the width Height from the Server Def
- Reason: Scaling frames for SD channels impacted graphic quality, especially when video served as a background.
- Solution: Render video and graphics on separate canvases—1:1 for video and 2:1 for graphics—and composite onto a final output canvas. This retains video sharpness and enhances graphic quality in SD outputs.
- Objective: Improve SD visual quality.
- Overview : This feature has been Implemented to enhances graphics quality for Standard Definition (SD) outputs through a multi-canvas rendering method with optimized audio routing. By separating video and graphics rendering onto individual canvases and compositing onto a primary output canvas, SD channels gain improved sharpness and clarity. High Definition (HD) outputs remain unaffected.
Impact Areas to be tested :-
1. Hit Test
2. Shadows (both Faux and 3d Shadow)
3. RT Reflection
4. Gesture
5. LensFlare Texture
6. LensDistort Undistort
7. Opacity Node
8. Gesture
9. Drawing on Server
10. Object Movement with Mouse
11. Preview Program Rendering
12. Dual Canvas Rendering - Lens Distortion Shader Correction done
-
Overscale implementation in Lens Distortion
- In case if the overscan value calculated in Lens Distortion is a bigger value where we need to expand the viewport i.e. the data is going outside the viewport then we need to make two views where one is scaled up and another is standard
Impact Area :
Test for LensDistort and Undistort and Overscan Implementation
11 Dec 2024 - 6.5 - 6.5.30.1812
Bug Fix
-
The data is not visible on the server when table text columns are wired with variables or when a single column is wired with any add-in.
Reason: Due to new datasource wiring work in TableText
Resolution: Fixed the code for wiring
Test cases:
This issue
Cell/row/column wiring of color/visibility/spriteindex/text with variable datasource
check changing values of color/visibility/spriteindex/text after unwiring
New datasource/column wiring provided in UI
Few demo templates -
Texture not showing properly in Pal
Reason: Wrong Viewport was getting Set in case of Group Opacity Node and Faux Shadow
Resolution: Viewport Corrected
Impact Area: Group Opacity Node and material , Faux Shadow .. All in Designer , Server’s Preview and Program View both
Feature Implementation
-
Camera peek implemented for trackless camera for unreal texture
Test Case: Test Wasp and unreal sync functionality with trackless camera.
13 Dec 2024 - 6.5 - 6.5.30.1815
Bug Fix
-
The data is not visible on the server when table text columns are wired with variables or when a single column is wired with any add-in.
Reason: Due to new datasource wiring work in TableText
Resolution: Fixed the code for wiring
Test cases:
This issue
Cell/row/column wiring of color/visibility/spriteindex/text with variable datasource
check changing values of color/visibility/spriteindex/text after unwiring
New datasource/column wiring provided in UI
Few demo templates
20 Dec 2024 - 6.5 - 6.5.30.1820
Bug Fix
-
Bug: View port is getting changed on Shadow copy if Sprite Object drag drop in Preview list of Fluid Group ..
Reason: Viewport was getting Updated from the functions In Param as it was passed by reference
Resolution: Local Param Taken inside the function
Test cases:
This issue
2.Test For 2 Canvas Scenes on Server also (PAL Scenario - 3 canvases) -
Bug: Delta leak while playing TV9 Gujrati program for long hour
Reason: Pointer not released in GFXPostProcessTexture
Resolution: Pointer released
Impact Area: NA. -
Bug Fix : Unable to Preview Templates in DataClient
Reason : The viewport obtained was corrupted
Resolution : It was due to the fact that as there is no canvas in this case so there was no entry of the canvas .. so the width height obtained was getting 0,0 .. So Assigned by default backbuffer width and height -
Bug Fix: Scenes Are not playing on Frame server and R2D is also not working
Reason : Wrong Viewport was getting Set
Resolution : as the RenderTarget is set by R2D here so the viewport should also be set by R2D only -
Bug Fix : Opacity Node was either working on Preview Server or on 2x Server
This Check has been applied for the 2x case as there the RenderTarget is made 2x but rendering is happening according to the ProgramCanvas's Viewport
Reason : Opacity Node's render Target was getting wrongly set
Resolution : Viewport Changed for 2x case... rest it will work as it was working before -
Bug Fix : Active View was not getting Set on Designer in case of multiple Views
Reason : Views were getting created according to the canvases count from the server def though it should be created according to Canvas count from the repository
Resolution : Views are now created according to the canvas count from the repository and if the entry is not there in the serverdef them the canvas is created according to the engine Width Height
Impact Areas for points 2,3,4,5
1. Test on Preview Server
2. Test on Standard Server in Program and Preview mode both
3. Test in R2D
4. Test for Dual Canvas Scenario
5. Inherit Viewport ON/OF
For all the above Servers and canvases check for the
- opacity Nodes
- RenderTexture
- waterTexture
- group opacity material
- Hit Test
- Shadows (both Faux and 3d Shadow)
- RT Reflection
- Gesture
- LensDistort Undistort -
Playout crashed on unload the playlists of ABP MCR program
Reason: Image addin is used in scene with Page Controller. Texture path is being changed through instance addin and at the same time playlist stopped. so scene unloading and texture loading happen parallelly.
Resolution: If texture is loading and same time SG start unloading than Scene will wait till texture loading complete -
Survival status /Allin1_Bug template not running properly on 6.5 setups
Reason: Applied animation set not being stopped due to incorrect id used in StopAnimSet action. This arise when animation set is played with copy option and stopped through self track. We implemented the State animation set in 6.5 and also reworked the normal animation set.
Resolution: Passed the correct id while stopping the Animation set.
30th Dec 2024 - 6.5 - 6.5.30.1826
Bug Fix
-
Character animation does not work with sprite in table text.
Reason: The sprite and the first glyph in each cell were being set at the same index, causing them to animate simultaneously in the character animation.
Resolution: Checked whether sprite rendering is enabled for each cell. If enabled, the sprite and glyph are set at different indices.
Test Cases:
*).This issue
*).Sprite index in table text -
Views render wrong in view port
Reason : In case of any canvas other than default canvas ... canvas's Width Height was getting Set as viewport
Resolution : In case of Designer Mode only designer's Width Height will be set as the Viewport -
Column wiring does not work when a color variable is wired to the color property in table text.
Reason: The wired color was not being set in the shader, resulting in the default color being used instead of the wired color.
Resolution: Set the wired color in the shader during rendering. - Memory leak handle when program running through umdh or application verifier. RenderQ size increased due to RT. RT remain 30-40 at each field becoz of debugger. It is automatically handle if output is ON. Now handled if no output.
Feature Implementation
-
Path coming on name column instead of ID on polygon data when we import SVG AI
If a shape has an ID attribute in the SVG file, this ID is displayed in the Name column of the polygon data. If the ID attribute is missing, shape names with counters are used and displayed in the Name column of the polygon data.
Test Cases:
*).Verify the Name column in the polygon data after importing the SVG file.
*).Test the imported SVG by changing its color and visibility in the polygon data. -
Bicubic Implementation in Snapshot Texture to improve the quality in case of Dual Canvas
Implemented to solve the Video Quality Issue in Essel Shyam as In case of Dual Canvas as the Snapshot Texture is getting created for 720x576 whereas the input canvas is of 2 x 720 x 576 so there gets a quality loss
Impact Area : Test for video Quality in 1:1 and 2:1 scenario
06-12-2024 (6.5.30.1651)
Bug Fix
# Note* Use Latest Common/Playout setup
* Please remove old bin file for latest bin
* Please restore layout after installing VSET Enterprise and pro.
* before running the setup please update the db using databse updater.
Bugs
- Requirement: Need to Clear the last frame of unreal from program after unreal project close
10-12-2024 (6.5.30.1652)
Bug Fix
# Note* Use Latest Common/Playout setup
* Please remove old bin file for latest bin
* Please restore layout after installing VSET Enterprise and pro.
* before running the setup please update the db using databse updater.
Bugs
- When we mouse hover on any panels in design tab then the Engine tabs switch to quick help tab
-
Tracked camera setting tab Offset value changes not reflect on server
Desc: Handle the KC Messenger in VSetService to handle KC Status changes
20-12-2024 (6.5.30.1654)
Bug Fix
# Note* Use Latest Common/Playout setup
* Please remove old bin file for latest bin
* Please restore layout after installing VSET Enterprise and pro.
* before running the setup please update the db using databse updater.
Bugs
- After set factor value as 0.1 onwards and changes k1 value K2 values in decimal the grid not getting distort
- Lens File issue | 6.5
- By default All tab should come selected in tracked camera setting tab in vset
- Peek value reset to 1 when we make camera tracked\trackless in tracked camera setting tab
- Delay values(video, tracking data, peek) reset on GUI after switch between tracked and all button in tracked camera setting tab
20-12-2024 (6.5.30.1656)
Bug Fix
# Note* Use Latest Common/Playout setup
* Please remove old bin file for latest bin
* Please restore layout after installing VSET Enterprise and pro.
Bugs
- Oscillation play does not resume from the paused state when its oscillation from A to B position
27-12-2024 (6.5.30.1657)
Bug Fix
# Note* Use Latest Common/Playout setup
* Please remove old bin file for latest bin
* Please restore layout after installing VSET Enterprise and pro.
Bugs
- Vset Chroma UDT corrupt sometimes and below logs are coming