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13-09-2024 (6.5.30.1635)
# Note
* Restore Default before running application.
* *Use Latest Common / Playout set
Bug Fix
- BUG: Old child category data getting visible when we move Category data
- UDT menu bar coming blank when we switch tab after creating new UDT
04-09-2024 (6.5.30.1632)
# Note
* Restore Default before running application.
* *Use Latest Common / Playout set
Bug Fix
- UDT Update Issue - Desc: Handle the UDT update for communication and module heart beat
- Defect: UDT pool not getting open after creating a new UDT
25-09-2024 (6.5.30.1636)
Bug Fix
- Audio Mixer not controlling the audio well
Desc: Handle the param update according to event params, and handle operation time in service - SDK Communication Sample For Command Table
13-09-2024 (6.5.30.1635)
Feature Implementation
- Remove Standard Playlist from Xpress and Pro edition
- Convert NLE MosControl compatible to SDKs
05-09-2024 (6.5.30.1633)
Feature Implementation
- Convert NLE MosControl compatible to SDKs
- Add "PlayerTooltip" key in CommonConfig and read player controller tooltip through CommonConfig
04-09-2024 (6.5.30.1632)
Bug Fix
- Add "PlayerTooltip" key in CommonConfig and read player controller tooltip through CommonConfig
27th Sept 2024 - 6.5 - 6.5.30.1720
Bug Fix
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Instances still visible when we unchecked all Poly Contour from Instancing object Target shape
Reason: ContourCount was not reset when all polys are unchecked.
Resolution: Reset the contour count. -
Designer getting crashed when we apply texture animation in 3D text
Reason: D3D12 Error coming in Texture Animation.
Resolution: Removed Errors. -
Source UnInit was being called when buffer was being copied.
Resolution: Made UnInit and buffer copy thread safe. -
Playout hangs when playing the ABP Manjha templates over extended periods
Reason: It was hang in timer object. Thread coming on OnDataReady event is being stuck randomly in killTimeEvent. becoz of that other threads(render and others) waiting to get the Critical section
Resolution: Unlock the critical section before calling killTimeEvent as there is no CS required there.
20th Sept 2024 - 6.5 - 6.5.30.1715 - Latest Common & Designer setup required
Bug Fix
-
Text getting shift when we open same scene in another machine(NDTV)
Reason : This was not a bug. This was due to vertical text. When Vertical text is on, we prefix @ symbol to the font name since these fonts only support vertical text. And if this font is not found then a fallback font is chosen from system and text is displayed according to fallback font. -
Render target Clear buffer control key not working
Reason : In case if Accumulate is ON ClearBuffer was not done
Resolution : Accumulate check removed .. Now ClearBuffer action will work even if accumulate is ON -
Removal of Unused properties of Virtual Camera.
Resolution: Removed 1) FieldofView 2) AspectRatio 3) ViewType 4) OffsetX 5)OffsetY 6)CameraFOV properties of virtual camera -
Random: RT spikes when Video stops after play once
Reason: Since the video is in playonce it won't give new frame after play once is finished, on every field but we are waiting for new frame in Gettexture()
Resolution : If video is in Playonce and it is completed we don't wait.
Test cases:
*) This issue
*) testing1/bugtracker#4145 (closed)
*) Basic video testing -
"Source Texture" option is missing from the Blur Texture.
Reason: DDL not updated according to resources
Resolution: DDL updated for Source Texture from type TEXTURE to SAMPLER
Impact Area: Source texture option should be visible -
Audio ullCounter matched to fix a/v sync issue.
Impact Area: A/V sync.
Test Case: A/V sync. -
Designer/playout crashes when try to load the attached election template Having ai.
Reason: It was happening when AI path is invalid and visibility on polydata being set. Extrude object accessing NULL array of visibility. There was no crash before element animation. While working on element animation in extrude sanity check of visibility array removed becoz of that crash happening.
Resolution: Sanity check of polygon visibility array added in code. -
Designer/playout crashes when try to load the attached election template.
Reason: Pie angle going in negative. becoz of that some corruption being happen and scene crashing.
Resolution: Pie angle range bound. it should not be in negative. There is already a validation through DDL. It was missing in code.
Rework
- Single SRV implementation.
Bug Fix
- Internal: Method 'GetCubeVertices' added in wrapper to return the Cube object corner points.
- Rendering guide in Playout mode using wrapper scenegraph
- Motion trail implementation in table text
-
Test Cases:
*). Animation in TableText is ON, and WireTile is OFF.
*). Animation in both TableText and Tile is ON, and WireTile is also ON.
*). Animation in TableText is OFF, but ON in Tile.
*). Also, check with AI and Pie as the source object in TableText.
*). Save the scene and reopen it.
17th Sept 2024 - 6.5 - 6.5.30.1712 - Latest common setup required
Bug Fix
-
RT spike on video seek
Reason : Since the video is in seek it won't give new frame on every field but we are waiting for new frame in Gettexture()
Resolution : If video is in seek we don't wait.
Test Cases :
*). This issue
*). Multiple audio/video or video only files
*). Basic video testing -
Random template crash in vest
Reason: Accessing the polygon index that does not exist(Array out of bound issue)
Resolution: Sanity check added
Rework
-
Rework for unreal sync issue
*). Removed input parameter(data structure) from PreRender event. Now Engine wrapper is getting data from engine through new method
*). PrincipalAxis data of camera set in Camera plugin for unreal engine
*). Traces removed from wired interpolater
*). TextureShare queue size increased to 6 from 3 -
Lens Distortion Shader Correction
*). Texture Type Changed to Sampler Type to display the texture box
*). K1 and K2 division removed
*). Shader Changed -
Chroma Shader Correction
Changes Done
-> Spill Correction in case of Layered Chroma
Feature Implementation
- Method 'GetGridVertices' added in wrapper to return the Grid object corner points.
- Implementation: Implementation of Poisson Disc Blur in Faux Shadow.
-
Generates Poisson disc samples to create a more natural blur effect.
Test Cases:
1. Check all faux shadow parameters for both standard and Uniform Material. Compare it to setup as well.
2. Observe the visual quality of the blur effect at different blur ratios.
3. Check that the shadows are not being cut off when the object is moved to the right or top side of the viewport.
4. Check if the faux shadow offset is not visible when the object is set to the default faux shadow value.
5. Verify that the object's faux shadow remains unchanged when the blur ratio value is modified.
6. Create the chroma, matte and particle material, then apply them to an object to test them.
7. Checked with create materials and applied in object.
8. Please also check the following issues:
4 Sept 2024 - 6.5 - 6.5.30.1703
Bug Fix
-
Bug-Client: Some videos are not playing/loading (R-Karnataka)
Reason: When the video is loaded using GPU codec, sometimes the decoder gives frame width/height/pixelformat different from that of context. In this case we were not loading the video considering this as invalid case. In 5.9 videos are loading on CPU only that is why this issue does not happens.
Resolution: In this case also video are loaded considering decoded frame width/height/pixelformat as final data and discarding the data provided by context.
Test cases:
This issue
Different format(codec) videos loading on GPU/CPU
Basic video testing -
Bug: Blur Issue After Applying Chroma Material with Layering ON
Reason: Issue found in pixel shift done in case of Layering
Resolution:
1. Pixel Shift removed from the Layering Code
2. FilterNoise Property's default value set to False (As it Blurs the image )
3. Tex2DLod removed in case of quad rendering (tex2d will be used)
Impact Area: Test for Quality on Chroma , Standard , Unifor and Matte Material
25-09-2024 (6.5.30.1636)
# Note
* Use Latest Common/Playout setup
* Please remove old bin file for latest bin
* Please restore layout after installing VSET Enterprise and pro.
Bug Fix
- BUG : AR and Preset animation does not match with given cases
- Now tooladdin working at preview windows (in play mode)
- VSET Issues after Tacked Camera Implementation in Chroma Scene
04-09-2024 (6.5.30.1632)
# Note
* Use Latest Common/Playout setup
* Please remove old bin file for latest bin
* Please restore layout after installing VSET Enterprise and pro.
Bug Fix
- VSET : Batch data update call in VSET Cam AddIn
- Implementation of Mosys data from camera for F4 protocol - Desc: Handle the camera data for Mosys F4 protocol